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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-29 23:41:54 +08:00

feat(游戏内容): 添加Deepsea角色和两种子弹资源

添加Deepsea角色实体脚本及其UID文件
新增Cement和Kuaizi两种子弹的场景和纹理资源
包括子弹的碰撞体配置和动画帧设置
This commit is contained in:
2026-04-05 13:26:37 +08:00
parent fc77412e3a
commit e61cfecdd3
10 changed files with 184 additions and 0 deletions
+24
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}],
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"name": &"default",
"speed": 5.0
}]
[node name="Cement" unique_id=5571707 instance=ExtResource("1_aqfa8")]
[node name="texture" parent="." index="0" unique_id=162977358]
scale = Vector2(0.3, 0.3)
sprite_frames = SubResource("SpriteFrames_4j0u0")
[node name="hitbox" parent="." index="1" unique_id=175349408]
disabled = true
+27
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_mb274"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_7qns6"]
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"speed": 5.0
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[node name="texture" parent="." index="0" unique_id=162977358]
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+12
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extends EntityBase
class_name DeepseaEntity
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 2000
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.9
fields[FieldStore.Entity.OFFSET_SHOOT] = 2
func ai():
PresetEntityAI.follow(self , currentFocusedBoss)
func attack(type: int):
if type == 0:
pass
@@ -0,0 +1 @@
uid://be0o0iwf26hvx