2025-09-06 11:23:11 +08:00
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@tool
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2025-08-29 14:10:23 +08:00
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extends FullscreenPanelBase
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2026-05-04 08:52:20 +08:00
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@onready var audio: AudioStreamPlayer2D = $%audio
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@onready var deadreason: RichTextLabel = $%deadreason
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@onready var returnBtn: Button = $%returnBtn
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@onready var exitBtn: Button = $%exitBtn
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func _ready():
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returnBtn.pressed.connect(
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func():
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returnBtn.disabled = true
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for bullet in get_tree().get_nodes_in_group("bullets"):
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bullet.queue_free()
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for entity in get_tree().get_nodes_in_group("entities"):
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entity.queue_free()
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UIState.setPanel("Starter")
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)
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exitBtn.pressed.connect(
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func():
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get_tree().quit()
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)
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2025-08-29 14:10:23 +08:00
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2025-09-07 13:39:50 +08:00
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func beforeOpen(args: Array = []):
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2025-08-29 14:10:23 +08:00
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audio.play()
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2025-12-14 15:06:22 +08:00
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var reasonTemplate = MathTool.randomChoiceFrom(GameRule.deadReasons)
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2025-09-13 20:52:19 +08:00
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deadreason.text = ("[color=gray]" + reasonTemplate + "凶手是[b]%s[/b]的[b]%s[/b]。[/color]") % args
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2026-05-04 11:02:35 +08:00
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for item in OutGameStorage.inventory:
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OutGameStorage.inventory[item] += UIState.player.inventory[item]
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2026-05-04 08:52:20 +08:00
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func afterOpen(_args: Array = []):
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returnBtn.disabled = false
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exitBtn.disabled = false
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