1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

feat(游戏结束): 添加失败音效并调整游戏平衡

添加失败音效并在游戏结束时播放
调整小鸡角色的攻击概率和伤害值
恢复初始波次配置为母鸡和小鸡的组合
This commit is contained in:
2025-08-29 14:10:23 +08:00
parent 327afcc721
commit 685c81e654
7 changed files with 44 additions and 6 deletions
@@ -1,6 +1,8 @@
[gd_scene load_steps=5 format=3 uid="uid://beo6s1kudbbve"]
[gd_scene load_steps=7 format=3 uid="uid://beo6s1kudbbve"]
[ext_resource type="PackedScene" uid="uid://d3qojeqa3difn" path="res://components/Abstracts/FullscreenPanelBase.tscn" id="1_u2ynr"]
[ext_resource type="Script" path="res://scripts/Contents/Panels/GameOver.gd" id="2_6cd45"]
[ext_resource type="AudioStream" uid="uid://dbso1w8hvgilg" path="res://resources/sounds/effect/Lose.wav" id="3_n4aax"]
[ext_resource type="FontFile" uid="uid://db2jl4bq8idec" path="res://resources/fonts/swyc.ttf" id="3_oynlg"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_7gbuu"]
@@ -11,6 +13,8 @@ font = ExtResource("3_oynlg")
font_size = 50
[node name="GameOver" instance=ExtResource("1_u2ynr")]
visible = false
script = ExtResource("2_6cd45")
[node name="wrapper" parent="content" index="0"]
theme_override_constants/separation = 50
@@ -25,3 +29,7 @@ layout_mode = 2
size_flags_horizontal = 4
text = "败北"
label_settings = SubResource("LabelSettings_17i5j")
[node name="audio" type="AudioStreamPlayer2D" parent="." index="2"]
unique_name_in_owner = true
stream = ExtResource("3_n4aax")
Binary file not shown.
+24
View File
@@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://dbso1w8hvgilg"
path="res://.godot/imported/Lose.wav-72924f001de3f3292df75c1746fd4899.sample"
[deps]
source_file="res://resources/sounds/effect/Lose.wav"
dest_files=["res://.godot/imported/Lose.wav-72924f001de3f3292df75c1746fd4899.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0
+1 -1
View File
@@ -3,7 +3,7 @@ class_name ChickSprint
func register():
speed = 0
damage = 30
damage = 20
penerate = 1
func ai():
PresetsAI.lockLauncher(self, launcher, true)
+1 -1
View File
@@ -23,7 +23,7 @@ func ai():
elif currentFocusedBoss.position.distance_to(position) < 700:
tryAttack(1)
else:
var method = MathTool.randc_from([0, 3])
var method = MathTool.randc_from([3, 3, 0, 3, 3])
tryAttack(method, method == 3)
func attack(type):
if type == 0:
+6
View File
@@ -0,0 +1,6 @@
extends FullscreenPanelBase
@onready var audio = $"%audio"
func beforeOpen():
audio.play()
+3 -3
View File
@@ -11,9 +11,9 @@ var per: int = 0
static var current: int = 0
static var data: Array[Wave] = [
# entity, minCount, maxCount, isBoss, from, to, per
# create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
# create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 6),
create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 6),
# create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
]
static func create(