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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(游戏结束): 添加失败音效并调整游戏平衡
添加失败音效并在游戏结束时播放 调整小鸡角色的攻击概率和伤害值 恢复初始波次配置为母鸡和小鸡的组合
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@@ -1,6 +1,8 @@
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[gd_scene load_steps=5 format=3 uid="uid://beo6s1kudbbve"]
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[gd_scene load_steps=7 format=3 uid="uid://beo6s1kudbbve"]
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[ext_resource type="PackedScene" uid="uid://d3qojeqa3difn" path="res://components/Abstracts/FullscreenPanelBase.tscn" id="1_u2ynr"]
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[ext_resource type="Script" path="res://scripts/Contents/Panels/GameOver.gd" id="2_6cd45"]
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[ext_resource type="AudioStream" uid="uid://dbso1w8hvgilg" path="res://resources/sounds/effect/Lose.wav" id="3_n4aax"]
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[ext_resource type="FontFile" uid="uid://db2jl4bq8idec" path="res://resources/fonts/swyc.ttf" id="3_oynlg"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_7gbuu"]
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@@ -11,6 +13,8 @@ font = ExtResource("3_oynlg")
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font_size = 50
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[node name="GameOver" instance=ExtResource("1_u2ynr")]
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visible = false
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script = ExtResource("2_6cd45")
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[node name="wrapper" parent="content" index="0"]
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theme_override_constants/separation = 50
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@@ -25,3 +29,7 @@ layout_mode = 2
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size_flags_horizontal = 4
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text = "败北"
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label_settings = SubResource("LabelSettings_17i5j")
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[node name="audio" type="AudioStreamPlayer2D" parent="." index="2"]
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unique_name_in_owner = true
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stream = ExtResource("3_n4aax")
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Binary file not shown.
@@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://dbso1w8hvgilg"
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path="res://.godot/imported/Lose.wav-72924f001de3f3292df75c1746fd4899.sample"
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[deps]
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source_file="res://resources/sounds/effect/Lose.wav"
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dest_files=["res://.godot/imported/Lose.wav-72924f001de3f3292df75c1746fd4899.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@@ -3,7 +3,7 @@ class_name ChickSprint
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func register():
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speed = 0
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damage = 30
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damage = 20
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penerate = 1
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func ai():
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PresetsAI.lockLauncher(self, launcher, true)
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@@ -23,7 +23,7 @@ func ai():
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elif currentFocusedBoss.position.distance_to(position) < 700:
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tryAttack(1)
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else:
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var method = MathTool.randc_from([0, 3])
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var method = MathTool.randc_from([3, 3, 0, 3, 3])
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tryAttack(method, method == 3)
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func attack(type):
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if type == 0:
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@@ -0,0 +1,6 @@
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extends FullscreenPanelBase
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@onready var audio = $"%audio"
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func beforeOpen():
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audio.play()
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@@ -11,9 +11,9 @@ var per: int = 0
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static var current: int = 0
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static var data: Array[Wave] = [
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# entity, minCount, maxCount, isBoss, from, to, per
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# create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
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# create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 6),
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create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
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create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
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create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 8, INF, 6),
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# create(preload("res://components/Characters/Chick.tscn"), 1, 1, true, 0, INF, 1),
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]
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static func create(
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