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11 lines
373 B
GDScript
11 lines
373 B
GDScript
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@tool
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extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 1 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for i in BulletBase.generate(ComponentManager.getBullet("PurpleCrystalSmall"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
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i.damage = readStore("atk")
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