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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器): 添加链式机枪武器系统
新增链式机枪武器脚本和场景文件,包含攻击逻辑和UI显示 将VerticalColorBar.tscn移动到UI目录并更新引用 在公鸡角色中添加链式机枪作为可选武器
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=3 uid="uid://bm7ymrri6pykb"]
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[gd_scene load_steps=19 format=3 uid="uid://bm7ymrri6pykb"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
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[ext_resource type="Script" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
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@@ -6,6 +6,7 @@
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[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"]
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[ext_resource type="Texture2D" uid="uid://ci2ik43ce82uy" path="res://resources/characters/cock/rooster-b.svg" id="3_b0fgx"]
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[ext_resource type="PackedScene" uid="uid://frwt0fgrpskb" path="res://components/Weapons/Meowmere.tscn" id="3_e2rag"]
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[ext_resource type="PackedScene" uid="uid://dlaks67h2osms" path="res://components/Weapons/ChainGun.tscn" id="3_fnlro"]
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[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_ms5sq"]
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[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
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[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
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@@ -48,18 +49,21 @@ displayName = "公鸡"
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[node name="weaponStore" parent="." index="0"]
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process_mode = 4
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[node name="Meowmere" parent="weaponStore" index="0" instance=ExtResource("3_e2rag")]
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[node name="ChainGun" parent="weaponStore" index="0" instance=ExtResource("3_fnlro")]
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debugRebuild = false
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[node name="Meowmere" parent="weaponStore" index="1" instance=ExtResource("3_e2rag")]
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offset_bottom = 315.0
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[node name="PurpleCrystal" parent="weaponStore" index="1" instance=ExtResource("3_ms5sq")]
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[node name="PurpleCrystal" parent="weaponStore" index="2" instance=ExtResource("3_ms5sq")]
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debugRebuild = false
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[node name="VectorStar" parent="weaponStore" index="2" instance=ExtResource("6_fvy5n")]
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[node name="VectorStar" parent="weaponStore" index="3" instance=ExtResource("6_fvy5n")]
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debugRebuild = false
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[node name="LGBT" parent="weaponStore" index="3" instance=ExtResource("4_pb8qn")]
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[node name="LGBT" parent="weaponStore" index="4" instance=ExtResource("4_pb8qn")]
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[node name="BigLaser" parent="weaponStore" index="4" instance=ExtResource("4_plqwu")]
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[node name="BigLaser" parent="weaponStore" index="5" instance=ExtResource("4_plqwu")]
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[node name="sprint" parent="sounds" index="0"]
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stream = ExtResource("4_66s6c")
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@@ -8,7 +8,7 @@
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[ext_resource type="StyleBox" uid="uid://8pg3ry3y5wjv" path="res://styleboxes/centerRight.tres" id="5_3hym1"]
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[ext_resource type="PackedScene" uid="uid://beo6s1kudbbve" path="res://components/Scenes/FullscreenPanels/GameOver.tscn" id="6_10ay6"]
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[ext_resource type="Texture2D" uid="uid://k13cte17httt" path="res://resources/items/energy.svg" id="7_2om12"]
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[ext_resource type="PackedScene" uid="uid://b07gqo6df0r5y" path="res://components/VerticalColorBar.tscn" id="8_f4j2b"]
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[ext_resource type="PackedScene" uid="uid://b07gqo6df0r5y" path="res://components/UI/VerticalColorBar.tscn" id="8_f4j2b"]
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[ext_resource type="StyleBox" uid="uid://ddnjus87wwlm8" path="res://styleboxes/leftPanel.tres" id="11_67ghp"]
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[ext_resource type="PackedScene" uid="uid://cksonrrx38k36" path="res://components/Scenes/FullscreenPanels/Pause.tscn" id="12_jkm6o"]
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[ext_resource type="PackedScene" uid="uid://dekcqdhrjs07u" path="res://components/Scenes/FullscreenPanels/Weapon.tscn" id="13_bmc24"]
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@@ -0,0 +1,30 @@
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[gd_scene load_steps=4 format=3 uid="uid://dlaks67h2osms"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_x1nyl"]
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[ext_resource type="Texture2D" uid="uid://ccxdfsg5071t4" path="res://resources/bullets/chain-gun/Chain_Gun.webp" id="2_ghn43"]
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[ext_resource type="Script" path="res://scripts/Contents/Weapons/ChainGun.gd" id="2_ponmu"]
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[node name="ChainGun" instance=ExtResource("1_x1nyl")]
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script = ExtResource("2_ponmu")
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avatarTexture = ExtResource("2_ghn43")
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displayName = "链式机枪"
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costBeachball = 400
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store = {
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"atk": 2
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}
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cooldown = 50.0
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_ghn43")
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[node name="energy" parent="container/info/infos/energyInfo" index="1"]
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text = "1.0"
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[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
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text = "400"
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[node name="name" parent="container/info" index="2"]
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displayName = "链式机枪"
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[node name="description" parent="container" index="2"]
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text = "[center]造成[color=cyan]2[/color]→[color=yellow]3[/color]点伤害。[/center]"
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@@ -0,0 +1,10 @@
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@tool
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extends Weapon
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func update(to, origin, _entity):
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origin["atk"] += 1 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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for i in BulletBase.generate(ComponentManager.getBullet("PurpleCrystalSmall"), entity, weaponPos, (get_global_mouse_position() - weaponPos).angle()):
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i.damage = readStore("atk")
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