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feat(人物): 添加熊角色及其攻击逻辑
- 在EntityBase中修改findWeaponAnchor方法以支持空节点检查 - 实现熊角色的注册、生成和AI行为 - 添加熊角色的攻击动画和武器锚点 - 在Wave数据中添加熊角色作为Boss - 新增熊角色的子弹资源SunDance
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@@ -269,7 +269,7 @@ func tryHeal(count: float):
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healthChanged.emit(health)
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func findWeaponAnchor(weaponName: String):
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var anchor = $"%weapons".get_node(weaponName)
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var anchor = $"%weapons".get_node_or_null(weaponName)
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if anchor is Node2D:
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return anchor.global_position
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else:
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