mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-27 22:41:56 +08:00
feat(武器): 调整道教石像属性和机制
修改道教石像的攻击属性计算方式,移除rate3属性并调整rate2的计算公式 更新武器描述文本以匹配新的机制 将道教石像添加到猞猁角色的武器库中
This commit is contained in:
@@ -4,6 +4,7 @@
|
||||
[ext_resource type="Script" uid="uid://b8g0hkqvyeptg" path="res://scripts/Contents/Characters/Lynx.gd" id="2_d6nve"]
|
||||
[ext_resource type="PackedScene" uid="uid://frwt0fgrpskb" path="res://components/Weapons/Meowmere.tscn" id="3_nitbu"]
|
||||
[ext_resource type="PackedScene" uid="uid://cx7nogfnv7s8t" path="res://components/Weapons/Tree.tscn" id="4_7h885"]
|
||||
[ext_resource type="PackedScene" uid="uid://bbrllsqjmx0ie" path="res://components/Weapons/DaoStatue.tscn" id="5_75d8s"]
|
||||
|
||||
[node name="Lynx" unique_id=1711205167 instance=ExtResource("1_ns0m5")]
|
||||
script = ExtResource("2_d6nve")
|
||||
@@ -13,3 +14,6 @@ displayName = "猞猁"
|
||||
|
||||
[node name="Tree" parent="weaponStore" index="1" unique_id=185228402 instance=ExtResource("4_7h885")]
|
||||
debugRebuild = false
|
||||
|
||||
[node name="DaoStatue" parent="weaponStore" index="2" unique_id=265403254 instance=ExtResource("5_75d8s")]
|
||||
debugRebuild = false
|
||||
|
||||
@@ -12,10 +12,9 @@ displayName = "道教石像"
|
||||
typeTopic = 1
|
||||
costBeachball = 499
|
||||
store = {
|
||||
"atk": 50,
|
||||
"atk": 5,
|
||||
"rate1": 0.05,
|
||||
"rate2": 0.025,
|
||||
"rate3": 0.01
|
||||
"rate2": 1.05
|
||||
}
|
||||
storeType = {
|
||||
"atk": 1,
|
||||
@@ -23,13 +22,13 @@ storeType = {
|
||||
"rate2": 2,
|
||||
"rate3": 2
|
||||
}
|
||||
descriptionTemplate = "挥出[b]天地之剑[/b],蓄力一段时间后,
|
||||
发射一道[b]无量斩[/b],造成$atk点伤害。
|
||||
descriptionTemplate = "消耗[color=yellow]3[/color]层气力,挥出[b]无为之剑[/b],
|
||||
蓄力一段时间后,发动[b]无量反击[/b],
|
||||
造成$atk点基础伤害。
|
||||
|
||||
攻击速度每降低[color=yellow]1%[/color],伤害+$rate2;
|
||||
每失去[color=yellow]1[/color]点生命值,伤害+$rate1;
|
||||
拥有的所有[b]气力[/b]层数之和,每化解[color=yellow]1[/color]点伤害,[b]无量斩[/b]的伤害+$rate3;
|
||||
每次攻击需要消耗至少[color=yellow]1[/color]层气力。"
|
||||
无量反击可化解路径上的一切伤害,
|
||||
每化解[color=yellow]1[/color]点伤害,基础伤害*$rate2。"
|
||||
sources = Array[String](["Nine Sols"])
|
||||
tease = "天机不可泄露"
|
||||
needEnergy = 25.0
|
||||
@@ -56,13 +55,14 @@ typeTopic = 1
|
||||
text = "Nine Sols"
|
||||
|
||||
[node name="description" parent="container" parent_id_path=PackedInt32Array(575698869) index="2" unique_id=566230682]
|
||||
text = "[center]挥出[b]天地之剑[/b],蓄力一段时间后,
|
||||
发射一道[b]无量斩[/b],造成[color=cyan]50[/color]点伤害。
|
||||
text = "[center]消耗[color=yellow]3[/color]层气力,挥出[b]无为之剑[/b],
|
||||
蓄力一段时间后,发动[b]无量反击[/b],
|
||||
造成[color=cyan]5[/color]点基础伤害。
|
||||
|
||||
攻击速度每降低[color=yellow]1%[/color],伤害+[color=cyan]2.5%[/color];
|
||||
每失去[color=yellow]1[/color]点生命值,伤害+[color=cyan]5.0%[/color];
|
||||
拥有的所有[b]气力[/b]层数之和,每化解[color=yellow]1[/color]点伤害,[b]无量斩[/b]的伤害+[color=cyan]1.0%[/color];
|
||||
每次攻击需要消耗至少[color=yellow]1[/color]层气力。[/center]"
|
||||
无量反击可化解路径上的一切伤害,
|
||||
每化解[color=yellow]1[/color]点伤害,基础伤害*[color=cyan]105.0%[/color]。[/center]"
|
||||
|
||||
[node name="tease" parent="container" parent_id_path=PackedInt32Array(575698869) index="3" unique_id=689277044]
|
||||
visible = true
|
||||
text = "“天机不可泄露”"
|
||||
|
||||
@@ -4,8 +4,7 @@ extends Weapon
|
||||
func update(to: int, origin: Dictionary, _entity: EntityBase):
|
||||
origin["atk"] += 4 * to * soulLevel
|
||||
origin["rate1"] *= soulLevel
|
||||
origin["rate2"] *= soulLevel
|
||||
origin["rate3"] *= soulLevel
|
||||
origin["rate2"] += 0.06 * (soulLevel - 1)
|
||||
return origin
|
||||
func checkAttack(entity: EntityBase) -> bool:
|
||||
return len(entity.getOrCreateCycleTimer("parry", 2000, 100).bullets) > 0
|
||||
|
||||
Reference in New Issue
Block a user