1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-07 12:17:12 +08:00

fix(武器): 调整LGBT和VectorStar武器的数值平衡

修改LGBTWeapon和VectorStarWeapon的数值计算公式,降低部分属性的成长幅度
移除Rooster角色中不再使用的武器引用
添加新的A-HJM武器配置场景
This commit is contained in:
2025-11-08 21:06:19 +08:00
parent 78734700d5
commit 051a44e82f
4 changed files with 32 additions and 14 deletions
+1 -8
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=16 format=3 uid="uid://bm7ymrri6pykb"]
[gd_scene load_steps=14 format=3 uid="uid://bm7ymrri6pykb"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
@@ -6,10 +6,8 @@
[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"]
[ext_resource type="Texture2D" uid="uid://ci2ik43ce82uy" path="res://resources/characters/cock/rooster-b.svg" id="3_b0fgx"]
[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_jluqw"]
[ext_resource type="PackedScene" uid="uid://wl8u5m52708w" path="res://components/Weapons/LGBT.tscn" id="3_joj4g"]
[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
[ext_resource type="PackedScene" uid="uid://dbxu15g1pd3cx" path="res://components/Weapons/HJM.tscn" id="5_fkh3f"]
[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
[ext_resource type="AudioStream" uid="uid://4wuuf1osk0yv" path="res://resources/sounds/effect/Low Boing.wav" id="6_m5px1"]
[ext_resource type="AudioStream" uid="uid://b10u6iir6uvqn" path="res://resources/sounds/effect/BigLaser.wav" id="8_7dhim"]
@@ -50,11 +48,6 @@ process_mode = 4
offset_bottom = 350.0
debugRebuild = false
[node name="LGBT" parent="weaponStore" index="1" instance=ExtResource("3_joj4g")]
debugRebuild = false
[node name="HJM" parent="weaponStore" index="2" instance=ExtResource("5_fkh3f")]
[node name="sprint" parent="sounds" index="0"]
stream = ExtResource("4_66s6c")
+25
View File
@@ -0,0 +1,25 @@
[gd_scene load_steps=5 format=3 uid="uid://bmhlrmx06ip07"]
[ext_resource type="PackedScene" uid="uid://bykwevnv7keeh" path="res://components/Abstracts/FeedCardBase.tscn" id="1_bjcwe"]
[ext_resource type="Texture2D" uid="uid://bv7iu8qylxp70" path="res://resources/weapons/hjm.png" id="2_bjcwe"]
[ext_resource type="Texture2D" uid="uid://cwfyi61xkt4bt" path="res://resources/weapons/lgbt.jpeg" id="2_f6m0e"]
[ext_resource type="PackedScene" uid="uid://dbxu15g1pd3cx" path="res://components/Weapons/HJM.tscn" id="3_f6m0e"]
[node name="LGBT" instance=ExtResource("1_bjcwe")]
avatarTexture = ExtResource("2_bjcwe")
displayName = "耄耋"
quality = 2
topic = 8
fields = Array[int]([0])
fieldValues = Array[float]([25.0])
weapons = Array[PackedScene]([ExtResource("3_f6m0e")])
costs = Array[int]([1, 2])
costCounts = Array[int]([150, 1])
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_f6m0e")
[node name="name" parent="container/info" index="1"]
displayName = "彩虹旗"
quality = 2
topic = 8
+2 -2
View File
@@ -3,8 +3,8 @@ extends Weapon
class_name LGBTWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["angle"] /= 1 + 0.02 * to * soulLevel
origin["count"] += 1 * soulLevel
origin["angle"] /= 1 + 0.025 * to * soulLevel
origin["count"] += 1 * (soulLevel - 1)
origin["atk"] += 2 * to * soulLevel
origin["power"] += 0.005 * to * soulLevel
origin["trace"] += 0.05 * to * soulLevel
+4 -4
View File
@@ -3,10 +3,10 @@ extends Weapon
class_name VectorStarWeapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["forwardtime"] /= 1 + 0.05 * to * soulLevel
origin["mincount"] += 0.5 * to * soulLevel
origin["maxcount"] += 1.5 * to * soulLevel
origin["atk"] += 2 * to * soulLevel
origin["forwardtime"] /= 1 + 0.025 * to * soulLevel
origin["mincount"] += 0.05 * to * soulLevel
origin["maxcount"] += 0.1 * to * soulLevel
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")