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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(召唤物): 添加哈基米召唤物及相关功能
添加新的哈基米(HJM)召唤物,包括动画资源、攻击逻辑和武器配置。主要变更: - 新增HJM召唤物脚本和场景,包含6帧动画 - 添加HJM专属子弹类型HJMAttack - 修改SummonBase基类添加atk属性 - 调整武器系统支持召唤物攻击 - 优化子弹系统支持召唤者追踪 - 降低LGBT旗帜召唤物的生命值
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@@ -0,0 +1,26 @@
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extends SummonBase
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var attackTime: float = 0
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var tracer: EntityBase = null
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 75
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 2
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await TickTool.frame()
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attackCooldownMap[0] = attackTime
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func spawn():
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texture.play("walk")
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func ai():
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tryAttack(0)
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if is_instance_valid(tracer):
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PresetEntityAI.follow(self, tracer, 50)
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else:
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tracer = EntityTool.findClosetEntity(position, get_tree(), !isPlayer(), isPlayer())
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func attack(type):
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if type == 0:
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BulletBase.generate(
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ComponentManager.getBullet("HJMAttack"),
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self,
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findWeaponAnchor("normal"),
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0
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)
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@@ -0,0 +1 @@
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uid://bpu0sko7fthdk
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@@ -1,13 +1,12 @@
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extends SummonBase
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var atk: float = 0
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var maxTraceTime: float = 0
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var tracePower: float = 0
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var count: int = 0
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var angle: float = 0
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 150
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fields[FieldStore.Entity.MAX_HEALTH] = 50
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attackCooldownMap[0] = 1000
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func ai():
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tryAttack(0)
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