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feat(武器): 为火山武器添加第四段攻击并调整动画参数
- 添加第四段伤害计算(dmg4)并更新伤害乘数数组 - 调整基础攻击力从15降至10,修改各段伤害比例 - 延长攻击动画时间从1.7秒增至2.0秒 - 更新动画关键帧和碰撞检测时机 - 修改武器描述文本以反映4段攻击特性 - 调整碰撞体大小和位置以适应新动画
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@@ -6,6 +6,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["dmg1"] += 0.03 * to * soulLevel
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origin["dmg2"] += 0.03 * to * soulLevel
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origin["dmg3"] += 0.03 * to * soulLevel
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origin["dmg4"] += 0.03 * to * soulLevel
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origin["atk"] += 1 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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@@ -18,4 +19,4 @@ func attack(entity: EntityBase):
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var bullet: Volcano = j
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bullet.baseDamage = readStore("atk")
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bullet.rotates = readStore("rotate")
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bullet.damageMultipliers = [readStore("dmg1"), readStore("dmg2"), readStore("dmg3")]
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bullet.damageMultipliers = [readStore("dmg1"), readStore("dmg2"), readStore("dmg3"), readStore("dmg4")]
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