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feat(武器系统): 添加灵魂等级机制并重构武器升级逻辑
- 在UI中添加灵魂资源显示和操作按钮 - 修改武器升级公式加入灵魂等级系数 - 实现灵魂的提取和镶嵌功能 - 为武器卡牌添加灵魂等级颜色映射 - 初始化玩家灵魂资源为10个
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@@ -3,8 +3,8 @@ extends Weapon
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class_name BigLaserWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to
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origin["time"] /= 1.05
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origin["atk"] += 5 * to * soulLevel
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origin["time"] /= 1.05 ** soulLevel * to
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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@@ -3,11 +3,11 @@ extends Weapon
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class_name LGBTWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to
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origin["count"] += to
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origin["power"] += 0.05 * level
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origin["trace"] += 0.25 * level
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origin["angle"] /= 1.05 * level
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origin["atk"] += 5 * to * soulLevel
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origin["count"] += to * soulLevel
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origin["power"] += 0.05 * to * soulLevel
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origin["trace"] += 0.25 * to * soulLevel
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origin["angle"] /= 1.05 ** soulLevel * to
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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@@ -2,9 +2,9 @@
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 0.5 * to
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origin["rate"] += 0.02 * to
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origin["count"] += 1 * level
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origin["atk"] += 1 * to * soulLevel
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origin["rate"] += 0.04 * to * soulLevel
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origin["count"] += 1 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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@@ -3,7 +3,7 @@ extends Weapon
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class_name PurpleCrystalWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to
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origin["atk"] += 5 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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@@ -3,9 +3,9 @@ extends Weapon
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class_name VectorStarWeapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to
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origin["forwardtime"] /= 1.05 * to
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origin["maxcount"] += 1 * level
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origin["atk"] += 5 * to * soulLevel
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origin["forwardtime"] /= 1.05 ** soulLevel * to
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origin["maxcount"] += 1 * level * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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