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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

fix: 调整角色属性和波次配置

降低Chick和Bear的最大生命值
将默认波次从测试BOSS改为普通波次
添加KukeMC到普通波次中
移除注释掉的测试代码
This commit is contained in:
2025-09-14 17:18:29 +08:00
parent 5300144d96
commit 0b4d3868a3
5 changed files with 38 additions and 8 deletions
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After

Width:  |  Height:  |  Size: 188 B

@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cqg0aluvegqfe"
path="res://.godot/imported/Shroomite_Digging_Claw.webp-0e594ab2eddacf0b559feac445236f23.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://resources/bullets/MushroomPickaxe/frames/Shroomite_Digging_Claw.webp"
dest_files=["res://.godot/imported/Shroomite_Digging_Claw.webp-0e594ab2eddacf0b559feac445236f23.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+1 -1
View File
@@ -5,7 +5,7 @@ class_name Bear
@onready var mask: Sprite2D = $"%mask"
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 2000
fields[FieldStore.Entity.MAX_HEALTH] = 500
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
fields[FieldStore.Entity.OFFSET_SHOOT] = 0
attackCooldownMap[0] = 3000
+1 -1
View File
@@ -6,7 +6,7 @@ class_name Chick
const laserCount = 4
func register():
fields[FieldStore.Entity.MAX_HEALTH] = 1500
fields[FieldStore.Entity.MAX_HEALTH] = 1000
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4
attackCooldownMap[0] = 500
attackCooldownMap[1] = 6000
+2 -6
View File
@@ -13,19 +13,15 @@ static var WAVE_NORMAL = [
Wave.create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
Wave.create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 9, INF, 15),
Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 19, INF, 10),
Wave.create(preload("res://components/Characters/KukeMC.tscn"), 0, 0, false, 14, INF, 20),
]
static var WAVE_TESTBOSS = [
Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 0, INF, 1),
]
static var data = WAVE_TESTBOSS
static var data = WAVE_NORMAL
static func customStart():
pass
# var furryr = EntityBase.generate(preload("res://components/Characters/Bear.tscn"), MathTool.randv2_range(500), true, false)
# var kukemc = EntityBase.generate(preload("res://components/Characters/KukeMC.tscn"), MathTool.randv2_range(500), true, false)
# EntityBase.generate(preload("res://components/Characters/Chick.tscn"), MathTool.randv2_range(500), true, false)
# furryr.currentFocusedBoss = kukemc
# kukemc.currentFocusedBoss = furryr
static func create(
entity_: PackedScene,
minCount_: int = 1,