mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-06 19:57:12 +08:00
fix: 调整角色属性和波次配置
降低Chick和Bear的最大生命值 将默认波次从测试BOSS改为普通波次 添加KukeMC到普通波次中 移除注释掉的测试代码
This commit is contained in:
@@ -5,7 +5,7 @@ class_name Bear
|
||||
@onready var mask: Sprite2D = $"%mask"
|
||||
|
||||
func register():
|
||||
fields[FieldStore.Entity.MAX_HEALTH] = 2000
|
||||
fields[FieldStore.Entity.MAX_HEALTH] = 500
|
||||
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
|
||||
fields[FieldStore.Entity.OFFSET_SHOOT] = 0
|
||||
attackCooldownMap[0] = 3000
|
||||
|
||||
@@ -6,7 +6,7 @@ class_name Chick
|
||||
const laserCount = 4
|
||||
|
||||
func register():
|
||||
fields[FieldStore.Entity.MAX_HEALTH] = 1500
|
||||
fields[FieldStore.Entity.MAX_HEALTH] = 1000
|
||||
fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4
|
||||
attackCooldownMap[0] = 500
|
||||
attackCooldownMap[1] = 6000
|
||||
|
||||
@@ -13,19 +13,15 @@ static var WAVE_NORMAL = [
|
||||
Wave.create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
|
||||
Wave.create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 9, INF, 15),
|
||||
Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 19, INF, 10),
|
||||
Wave.create(preload("res://components/Characters/KukeMC.tscn"), 0, 0, false, 14, INF, 20),
|
||||
]
|
||||
static var WAVE_TESTBOSS = [
|
||||
Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 0, INF, 1),
|
||||
]
|
||||
static var data = WAVE_TESTBOSS
|
||||
static var data = WAVE_NORMAL
|
||||
|
||||
static func customStart():
|
||||
pass
|
||||
# var furryr = EntityBase.generate(preload("res://components/Characters/Bear.tscn"), MathTool.randv2_range(500), true, false)
|
||||
# var kukemc = EntityBase.generate(preload("res://components/Characters/KukeMC.tscn"), MathTool.randv2_range(500), true, false)
|
||||
# EntityBase.generate(preload("res://components/Characters/Chick.tscn"), MathTool.randv2_range(500), true, false)
|
||||
# furryr.currentFocusedBoss = kukemc
|
||||
# kukemc.currentFocusedBoss = furryr
|
||||
static func create(
|
||||
entity_: PackedScene,
|
||||
minCount_: int = 1,
|
||||
|
||||
Reference in New Issue
Block a user