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fix: 调整角色属性和波次配置
降低Chick和Bear的最大生命值 将默认波次从测试BOSS改为普通波次 添加KukeMC到普通波次中 移除注释掉的测试代码
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@@ -5,7 +5,7 @@ class_name Bear
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@onready var mask: Sprite2D = $"%mask"
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 2000
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fields[FieldStore.Entity.MAX_HEALTH] = 500
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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fields[FieldStore.Entity.OFFSET_SHOOT] = 0
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attackCooldownMap[0] = 3000
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@@ -6,7 +6,7 @@ class_name Chick
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const laserCount = 4
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 1500
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fields[FieldStore.Entity.MAX_HEALTH] = 1000
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4
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attackCooldownMap[0] = 500
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attackCooldownMap[1] = 6000
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