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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
fix: 调整角色属性和波次配置
降低Chick和Bear的最大生命值 将默认波次从测试BOSS改为普通波次 添加KukeMC到普通波次中 移除注释掉的测试代码
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cqg0aluvegqfe"
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path="res://.godot/imported/Shroomite_Digging_Claw.webp-0e594ab2eddacf0b559feac445236f23.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/bullets/MushroomPickaxe/frames/Shroomite_Digging_Claw.webp"
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dest_files=["res://.godot/imported/Shroomite_Digging_Claw.webp-0e594ab2eddacf0b559feac445236f23.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -5,7 +5,7 @@ class_name Bear
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@onready var mask: Sprite2D = $"%mask"
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@onready var mask: Sprite2D = $"%mask"
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func register():
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 2000
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fields[FieldStore.Entity.MAX_HEALTH] = 500
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.5
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fields[FieldStore.Entity.OFFSET_SHOOT] = 0
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fields[FieldStore.Entity.OFFSET_SHOOT] = 0
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attackCooldownMap[0] = 3000
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attackCooldownMap[0] = 3000
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@@ -6,7 +6,7 @@ class_name Chick
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const laserCount = 4
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const laserCount = 4
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func register():
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func register():
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fields[FieldStore.Entity.MAX_HEALTH] = 1500
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fields[FieldStore.Entity.MAX_HEALTH] = 1000
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4
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fields[FieldStore.Entity.MOVEMENT_SPEED] = 0.4
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attackCooldownMap[0] = 500
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attackCooldownMap[0] = 500
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attackCooldownMap[1] = 6000
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attackCooldownMap[1] = 6000
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@@ -13,19 +13,15 @@ static var WAVE_NORMAL = [
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Wave.create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
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Wave.create(preload("res://components/Characters/Hen.tscn"), 1, 5, false, 0, INF, 1),
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Wave.create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 9, INF, 15),
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Wave.create(preload("res://components/Characters/Chick.tscn"), 0, 0, true, 9, INF, 15),
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Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 19, INF, 10),
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Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 19, INF, 10),
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Wave.create(preload("res://components/Characters/KukeMC.tscn"), 0, 0, false, 14, INF, 20),
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]
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]
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static var WAVE_TESTBOSS = [
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static var WAVE_TESTBOSS = [
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Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 0, INF, 1),
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Wave.create(preload("res://components/Characters/Bear.tscn"), 0, 0, true, 0, INF, 1),
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]
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]
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static var data = WAVE_TESTBOSS
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static var data = WAVE_NORMAL
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static func customStart():
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static func customStart():
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pass
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pass
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# var furryr = EntityBase.generate(preload("res://components/Characters/Bear.tscn"), MathTool.randv2_range(500), true, false)
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# var kukemc = EntityBase.generate(preload("res://components/Characters/KukeMC.tscn"), MathTool.randv2_range(500), true, false)
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# EntityBase.generate(preload("res://components/Characters/Chick.tscn"), MathTool.randv2_range(500), true, false)
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# furryr.currentFocusedBoss = kukemc
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# kukemc.currentFocusedBoss = furryr
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static func create(
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static func create(
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entity_: PackedScene,
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entity_: PackedScene,
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minCount_: int = 1,
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minCount_: int = 1,
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