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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-30 16:01:53 +08:00

fix(Characters/KukeMC): 调整子实体和子弹生成逻辑

将固定生成20个子实体改为随机生成15-25个,增加子弹生成间隔时间以避免性能问题
This commit is contained in:
2025-09-14 15:17:50 +08:00
parent d473281e8a
commit 0ea667701d
+2 -1
View File
@@ -12,8 +12,9 @@ func spawn():
var child = EntityBase.generate(load("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
child.currentFocusedBoss = currentFocusedBoss
child.masterMine = self
for i in 20:
for i in randi_range(15, 25):
BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), deg_to_rad(randf_range(0, 360)))
await TickTool.millseconds(randi_range(0, 50))
func ai():
PresetEntityAI.follow(self, currentFocusedBoss, 500)
for bullet in get_tree().get_nodes_in_group("bullets"):