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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix(Characters/KukeMC): 调整子实体和子弹生成逻辑
将固定生成20个子实体改为随机生成15-25个,增加子弹生成间隔时间以避免性能问题
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@@ -12,8 +12,9 @@ func spawn():
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var child = EntityBase.generate(load("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
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var child = EntityBase.generate(load("res://components/Characters/KukeChild.tscn"), position + MathTool.randv2_range(500))
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child.currentFocusedBoss = currentFocusedBoss
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child.currentFocusedBoss = currentFocusedBoss
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child.masterMine = self
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child.masterMine = self
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for i in 20:
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for i in randi_range(15, 25):
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), deg_to_rad(randf_range(0, 360)))
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BulletBase.generate(preload("res://components/Bullets/PurpleCrystal.tscn"), self, findWeaponAnchor("normal"), deg_to_rad(randf_range(0, 360)))
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await TickTool.millseconds(randi_range(0, 50))
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func ai():
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func ai():
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PresetEntityAI.follow(self, currentFocusedBoss, 500)
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PresetEntityAI.follow(self, currentFocusedBoss, 500)
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for bullet in get_tree().get_nodes_in_group("bullets"):
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for bullet in get_tree().get_nodes_in_group("bullets"):
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