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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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refactor(命名): 将"饲料"统一重命名为"增益"
修改多处代码和文档中的"饲料"为"增益",包括UI显示、类别存储、实体属性和游戏详情说明,保持术语一致性
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@@ -48,7 +48,7 @@ unique_name_in_owner = true
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layout_mode = 2
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theme = ExtResource("2_k71he")
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bbcode_enabled = true
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text = "[b]未命名饲料[/b]"
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text = "[b]未命名[/b]"
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fit_content = true
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autowrap_mode = 0
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+1
-1
@@ -44,7 +44,7 @@
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- **ENERGY_MULTIPILER(储能倍率)**:不管以何种方式获得能量,都将乘以此倍率。
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- **PENARATION_RESISTANCE(穿透抗性)**:敌人发射的可穿透射弹在击中自己后降低穿透率。
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- **EXTRA_BULLET_COUNT(多重射击)**:发射射弹时有概率多生成一些。
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- **LUCK_VALUE(幸运值)**:影响很多概率行为,如暴击、掉落苹果、出现高品质饲料。
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- **LUCK_VALUE(幸运值)**:影响很多概率行为,如暴击、掉落苹果、出现高品质增益。
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- **ENERGY_REGENERATION(能量再生效率)**:自身缓慢恢复能量的速度。
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- **BULLET_SPLIT(分裂)**:射弹命中后有概率分裂成多颗。
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- **BULLET_REFRACTION(折射)**:射弹命中后有概率生成面向最近的敌人的同类射弹。
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@@ -46,7 +46,7 @@ var fields = {
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FieldStore.Entity.CRIT_DAMAGE: 1,
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"概率": TITLE_FLAG,
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FieldStore.Entity.LUCK_VALUE: 1,
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"饲料": TITLE_FLAG,
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"增益": TITLE_FLAG,
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FieldStore.Entity.PRICE_REDUCTION: 0,
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FieldStore.Entity.FEED_COUNT_SHOW: 3,
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FieldStore.Entity.FEED_COUNT_CAN_MADE: 5,
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@@ -2,7 +2,7 @@
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extends HBoxContainer
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class_name FeedName
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@export var displayName: String = "未命名饲料"
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@export var displayName: String = "未命名"
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@export var quality: CategoryStore.Quality = CategoryStore.Quality.COMMON
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@export var topic: CategoryStore.Topic = CategoryStore.Topic.SURVIVAL
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@export var qualityColorMap = {
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@@ -40,7 +40,7 @@ class_name FeedName
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CategoryStore.Topic.SPEED: "速度",
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CategoryStore.Topic.DAMAGE: "伤害",
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CategoryStore.Topic.PROBABILITY: "幸运",
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CategoryStore.Topic.FEED: "饲料",
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CategoryStore.Topic.FEED: "增益",
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CategoryStore.Topic.DROP: "掉落物",
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CategoryStore.Topic.WEAPON: "武器",
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CategoryStore.Topic.SUMMON: "召唤",
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@@ -5,7 +5,7 @@ class_name Feed
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signal selected(applied: bool)
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@export var avatarTexture: Texture2D = null
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@export var displayName: String = "未命名饲料"
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@export var displayName: String = "未命名"
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@export var quality: CategoryStore.Quality = CategoryStore.Quality.COMMON
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@export var topic: CategoryStore.Topic = CategoryStore.Topic.SURVIVAL
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@export var fields: Array[FieldStore.Entity] = []
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@@ -56,7 +56,7 @@ static var topicNameMap = {
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Topic.SPEED: "速度",
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Topic.DAMAGE: "伤害",
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Topic.PROBABILITY: "幸运",
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Topic.FEED: "饲料",
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Topic.FEED: "增益",
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Topic.DROP: "掉落物",
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Topic.WEAPON: "武器",
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Topic.SUMMON: "召唤",
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