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feat(子弹效果): 添加HXD子弹爆炸效果及资源
添加HXDBoom效果控制器和5种爆炸纹理 调整HXD子弹的缩放比例并添加爆炸效果触发 扩展EffectController基类以支持自定义注册逻辑
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@@ -10,6 +10,7 @@ class_name EffectController
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@onready var animator: AnimationPlayer = $"%animator"
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func _ready():
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register()
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particles.emitting = false
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particles.one_shot = oneShot
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var sound = sounds.get_node_or_null(spawnSound)
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@@ -30,6 +31,9 @@ func shot():
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await sound.finished
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queue_free()
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func register():
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pass
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static func create(scene: PackedScene, spawnPosition: Vector2, parent: Node = null) -> EffectController:
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var cloned = scene.instantiate() as EffectController
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cloned.global_position = spawnPosition
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