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refactor(武器系统): 重构Gobo武器行为并移除治疗导弹
删除HealingMissle相关文件,修改Gobo武器行为 Gobo现在会在受到伤害时生成苹果而非发射治疗导弹 更新武器描述和属性以匹配新行为 调整Rooster角色的武器配置
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@@ -11,19 +11,20 @@ displayName = "Gobo"
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quality = 4
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typeTopic = 4
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store = {
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"atk": 50,
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"atk": 100,
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"count": 1,
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"health": 200,
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"percent": 0.1
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}
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storeType = {
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"atk": 1,
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"count": 1,
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"health": 1,
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"percent": 2
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}
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descriptionTemplate = "召唤[b]Gobo[/b],Gobo会自主行动,每受到$atk点伤害后会发射一枚[b]疗愈导弹[/b]。
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[b]疗愈导弹[/b]命中障碍物或友军时对其产生Gobo剩余生命值×$percent点的治疗。
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Gobo初始拥有$health点生命值。"
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descriptionTemplate = "召唤[b]Gobo[/b],Gobo会自主行动,每受到$atk点伤害后会生产$count颗[b]苹果[/b]。Gobo初始拥有$health点生命值。"
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cooldown = 1000.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_tw58e")
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@@ -34,6 +35,4 @@ quality = 4
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typeTopic = 4
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[node name="description" parent="container" index="2"]
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text = "[center]召唤[b]Gobo[/b],Gobo会自主行动,每受到[color=cyan]50[/color]点伤害后会发射一枚[b]疗愈导弹[/b]。
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[b]疗愈导弹[/b]命中障碍物或友军时对其产生Gobo剩余生命值×[color=cyan]10.0%[/color]点的治疗。
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Gobo初始拥有[color=cyan]200[/color]点生命值。[/center]"
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text = "[center]召唤[b]Gobo[/b],Gobo会自主行动,每受到[color=cyan]100[/color]点伤害后会生产[color=cyan]1[/color]颗[b]苹果[/b]。Gobo初始拥有[color=cyan]200[/color]点生命值。[/center]"
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