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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-03 01:41:53 +08:00

refactor(武器系统): 重构Gobo武器行为并移除治疗导弹

删除HealingMissle相关文件,修改Gobo武器行为
Gobo现在会在受到伤害时生成苹果而非发射治疗导弹
更新武器描述和属性以匹配新行为
调整Rooster角色的武器配置
This commit is contained in:
2026-01-28 22:50:46 +08:00
parent 34dde2b281
commit 11dcce50c9
7 changed files with 19 additions and 54 deletions
-27
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@@ -1,27 +0,0 @@
[gd_scene load_steps=5 format=3 uid="uid://ds6yxgj6r8f4v"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_1wl5l"]
[ext_resource type="Texture2D" uid="uid://dpvk6pja35rdb" path="res://resources/items/apple-white.png" id="2_0jb7f"]
[ext_resource type="Script" uid="uid://d2ubbdwexom6t" path="res://scripts/Contents/Bullets/HealingMissle.gd" id="2_nxr84"]
[sub_resource type="SpriteFrames" id="SpriteFrames_nxr84"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("2_0jb7f")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[node name="HealingMissle" instance=ExtResource("1_1wl5l")]
script = ExtResource("2_nxr84")
speed = 1.0
lifeTime = 5000.0
allowFriendlyDamage = true
[node name="texture" parent="." index="0"]
modulate = Color(0.0068707466, 1, 0, 1)
scale = Vector2(0.44360867, 0.44360867)
sprite_frames = SubResource("SpriteFrames_nxr84")
+6 -5
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@@ -4,7 +4,7 @@
[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
[ext_resource type="PackedScene" uid="uid://dldnbpubu2jgm" path="res://components/Weapons/GrassWall.tscn" id="3_0omr3"]
[ext_resource type="PackedScene" uid="uid://blwoev5sencdh" path="res://components/Weapons/Gobo.tscn" id="3_jluqw"]
[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_joj4g"]
[ext_resource type="PackedScene" uid="uid://dlaks67h2osms" path="res://components/Weapons/ChainGun.tscn" id="3_joj4g"]
[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
@@ -60,11 +60,12 @@ metadata/_edit_vertical_guides_ = [71.0]
[node name="weaponStore" parent="." index="1"]
process_mode = 4
[node name="Gobo" parent="weaponStore" index="0" instance=ExtResource("3_jluqw")]
offset_bottom = 446.0
[node name="ChainGun" parent="weaponStore" index="0" instance=ExtResource("3_joj4g")]
offset_bottom = 374.0
[node name="PurpleCrystal" parent="weaponStore" index="1" instance=ExtResource("3_joj4g")]
offset_bottom = 350.0
[node name="Gobo" parent="weaponStore" index="1" instance=ExtResource("3_jluqw")]
offset_bottom = 446.0
debugRebuild = false
[node name="GrassWall" parent="weaponStore" index="2" instance=ExtResource("3_0omr3")]
+6 -7
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@@ -11,19 +11,20 @@ displayName = "Gobo"
quality = 4
typeTopic = 4
store = {
"atk": 50,
"atk": 100,
"count": 1,
"health": 200,
"percent": 0.1
}
storeType = {
"atk": 1,
"count": 1,
"health": 1,
"percent": 2
}
descriptionTemplate = "召唤[b]Gobo[/b]Gobo会自主行动,每受到$atk点伤害后会发射一枚[b]疗愈导弹[/b]。
[b]疗愈导弹[/b]命中障碍物或友军时对其产生Gobo剩余生命值×$percent点的治疗。
Gobo初始拥有$health点生命值。"
descriptionTemplate = "召唤[b]Gobo[/b]Gobo会自主行动,每受到$atk点伤害后会生产$count颗[b]苹果[/b]。Gobo初始拥有$health点生命值。"
cooldown = 1000.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_tw58e")
@@ -34,6 +35,4 @@ quality = 4
typeTopic = 4
[node name="description" parent="container" index="2"]
text = "[center]召唤[b]Gobo[/b]Gobo会自主行动,每受到[color=cyan]50[/color]点伤害后会发射一枚[b]疗愈导弹[/b]。
[b]疗愈导弹[/b]命中障碍物或友军时对其产生Gobo剩余生命值×[color=cyan]10.0%[/color]点的治疗。
Gobo初始拥有[color=cyan]200[/color]点生命值。[/center]"
text = "[center]召唤[b]Gobo[/b]Gobo会自主行动,每受到[color=cyan]100[/color]点伤害后会生产[color=cyan]1[/color]颗[b]苹果[/b]。Gobo初始拥有[color=cyan]200[/color]点生命值。[/center]"
@@ -1,5 +0,0 @@
extends BulletBase
class_name HealingMissleBullet
func ai():
PresetBulletAI.forward(self, rotation)
@@ -1 +0,0 @@
uid://d2ubbdwexom6t
+4 -9
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@@ -3,6 +3,8 @@ class_name GoboSummon
var percent: float = 0.0
var healthSinceLastLaunch: float = 0
var targetDamage: float = 0.0
var count: int = 0
func initHealth(maxHealth: float):
super.initHealth(maxHealth)
@@ -12,7 +14,7 @@ func register():
fields[FieldStore.Entity.MOVEMENT_SPEED] = 1.5
healthChanged.connect(
func(newHealth):
if healthSinceLastLaunch - newHealth >= 1:
if healthSinceLastLaunch - newHealth >= targetDamage:
launch()
healthSinceLastLaunch = newHealth
)
@@ -22,11 +24,4 @@ func ai():
move(target.position - position)
func launch():
for bullet in BulletBase.generate(
ComponentManager.getBullet("HealingMissle"),
self,
position,
position.angle_to_point(EntityTool.findClosetEntity(myMaster.position, get_tree(), isPlayer(), !isPlayer(), [self]).position)
):
if bullet is HealingMissleBullet:
bullet.baseDamage = health * percent * -1
ItemDropped.generate(ItemStore.ItemType.APPLE, count, position)
+3
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@@ -4,10 +4,13 @@ extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["health"] += 5 * to * soulLevel
origin["percent"] += 0.02 * to * soulLevel
origin["count"] *= to * soulLevel
return origin
func attack(entity: EntityBase):
var gobo = entity.summon(ComponentManager.getSummon("Gobo"))
if gobo is GoboSummon:
gobo.targetDamage = readStore("atk")
gobo.percent = readStore("percent")
gobo.count = readStore("count")
gobo.initHealth(readStore("health"))
return true