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refactor(武器系统): 重构Gobo武器行为并移除治疗导弹
删除HealingMissle相关文件,修改Gobo武器行为 Gobo现在会在受到伤害时生成苹果而非发射治疗导弹 更新武器描述和属性以匹配新行为 调整Rooster角色的武器配置
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@@ -4,10 +4,13 @@ extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["health"] += 5 * to * soulLevel
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origin["percent"] += 0.02 * to * soulLevel
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origin["count"] *= to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var gobo = entity.summon(ComponentManager.getSummon("Gobo"))
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if gobo is GoboSummon:
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gobo.targetDamage = readStore("atk")
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gobo.percent = readStore("percent")
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gobo.count = readStore("count")
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gobo.initHealth(readStore("health"))
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return true
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