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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix(Bullets): 调整弓箭攻击参数和碰撞形状
修改弓箭的等待时间和粒子效果数量,调整箭矢的初始速度和碰撞形状为矩形以更符合实际效果
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@@ -39,14 +39,15 @@ emission_shape = 1
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emission_sphere_radius = 150.0
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direction = Vector3(-1, 0, 0)
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spread = 20.0
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initial_velocity_max = 2500.0
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initial_velocity_max = 1500.0
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gravity = Vector3(0, 0, 0)
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scale_min = 20.0
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scale_max = 60.0
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color_initial_ramp = SubResource("GradientTexture1D_afwvr")
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alpha_curve = SubResource("CurveTexture_uu3a4")
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[sub_resource type="CircleShape2D" id="CircleShape2D_b2ohg"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_qddg0"]
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size = Vector2(174, 20)
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[node name="Arrow" instance=ExtResource("1_0wuio")]
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script = ExtResource("2_qddg0")
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@@ -71,11 +72,11 @@ process_material = SubResource("ParticleProcessMaterial_afwvr")
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[node name="fire" type="GPUParticles2D" parent="texture/static" index="1"]
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position = Vector2(1328.3423, 44.278076)
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amount = 300
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amount = 200
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preprocess = 1.0
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local_coords = true
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process_material = SubResource("ParticleProcessMaterial_qddg0")
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[node name="hitbox" parent="." index="1"]
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position = Vector2(85, 0)
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shape = SubResource("CircleShape2D_b2ohg")
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position = Vector2(8, 0)
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shape = SubResource("RectangleShape2D_qddg0")
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@@ -3,7 +3,7 @@ class_name Bow
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var count: int = 0
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var atk: float = 0
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var waitTime: float = 1000
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var waitTime: float = 2000
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func spawn():
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var startAngle = rotation - deg_to_rad(count * 10.0 / 2)
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