mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-07-10 03:52:53 +08:00
fix(Bullets): 调整弓箭攻击参数和碰撞形状
修改弓箭的等待时间和粒子效果数量,调整箭矢的初始速度和碰撞形状为矩形以更符合实际效果
This commit is contained in:
@@ -39,14 +39,15 @@ emission_shape = 1
|
|||||||
emission_sphere_radius = 150.0
|
emission_sphere_radius = 150.0
|
||||||
direction = Vector3(-1, 0, 0)
|
direction = Vector3(-1, 0, 0)
|
||||||
spread = 20.0
|
spread = 20.0
|
||||||
initial_velocity_max = 2500.0
|
initial_velocity_max = 1500.0
|
||||||
gravity = Vector3(0, 0, 0)
|
gravity = Vector3(0, 0, 0)
|
||||||
scale_min = 20.0
|
scale_min = 20.0
|
||||||
scale_max = 60.0
|
scale_max = 60.0
|
||||||
color_initial_ramp = SubResource("GradientTexture1D_afwvr")
|
color_initial_ramp = SubResource("GradientTexture1D_afwvr")
|
||||||
alpha_curve = SubResource("CurveTexture_uu3a4")
|
alpha_curve = SubResource("CurveTexture_uu3a4")
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_b2ohg"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qddg0"]
|
||||||
|
size = Vector2(174, 20)
|
||||||
|
|
||||||
[node name="Arrow" instance=ExtResource("1_0wuio")]
|
[node name="Arrow" instance=ExtResource("1_0wuio")]
|
||||||
script = ExtResource("2_qddg0")
|
script = ExtResource("2_qddg0")
|
||||||
@@ -71,11 +72,11 @@ process_material = SubResource("ParticleProcessMaterial_afwvr")
|
|||||||
|
|
||||||
[node name="fire" type="GPUParticles2D" parent="texture/static" index="1"]
|
[node name="fire" type="GPUParticles2D" parent="texture/static" index="1"]
|
||||||
position = Vector2(1328.3423, 44.278076)
|
position = Vector2(1328.3423, 44.278076)
|
||||||
amount = 300
|
amount = 200
|
||||||
preprocess = 1.0
|
preprocess = 1.0
|
||||||
local_coords = true
|
local_coords = true
|
||||||
process_material = SubResource("ParticleProcessMaterial_qddg0")
|
process_material = SubResource("ParticleProcessMaterial_qddg0")
|
||||||
|
|
||||||
[node name="hitbox" parent="." index="1"]
|
[node name="hitbox" parent="." index="1"]
|
||||||
position = Vector2(85, 0)
|
position = Vector2(8, 0)
|
||||||
shape = SubResource("CircleShape2D_b2ohg")
|
shape = SubResource("RectangleShape2D_qddg0")
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ class_name Bow
|
|||||||
|
|
||||||
var count: int = 0
|
var count: int = 0
|
||||||
var atk: float = 0
|
var atk: float = 0
|
||||||
var waitTime: float = 1000
|
var waitTime: float = 2000
|
||||||
|
|
||||||
func spawn():
|
func spawn():
|
||||||
var startAngle = rotation - deg_to_rad(count * 10.0 / 2)
|
var startAngle = rotation - deg_to_rad(count * 10.0 / 2)
|
||||||
|
|||||||
Reference in New Issue
Block a user