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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器): 添加新武器HJM及其相关资源
添加HJM武器的图片资源、导入配置和场景文件,实现一个能够召唤抓狂哈基米跟踪敌人的新武器
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[gd_scene load_steps=3 format=3 uid="uid://dbxu15g1pd3cx"]
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[ext_resource type="PackedScene" uid="uid://ckq2cq6m23hq3" path="res://components/Abstracts/WeaponCardBase.tscn" id="1_73eho"]
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[ext_resource type="Texture2D" uid="uid://bv7iu8qylxp70" path="res://resources/weapons/hjm.png" id="2_74sfb"]
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[node name="HJM" instance=ExtResource("1_73eho")]
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avatarTexture = ExtResource("2_74sfb")
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displayName = "耄耋"
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typeTopic = 2
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store = {
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"atk": 10,
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"time": 0.1
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}
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storeType = {
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"atk": 1,
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"time": 0
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}
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descriptionTemplate = "召唤[b]抓狂的哈基米[/b],跟踪敌人,每$time秒造成$atk点伤害。"
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_74sfb")
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[node name="beachball" parent="container/info/infos" index="1"]
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count = 500
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[node name="soul" parent="container/info/infos" index="2"]
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count = 1
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[node name="name" parent="container/info" index="2"]
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displayName = "耄耋"
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typeTopic = 2
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[node name="description" parent="container" index="2"]
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text = "[center]召唤[b]抓狂的哈基米[/b],跟踪敌人,每[color=cyan]0.10[/color]秒造成[color=cyan]10[/color]点伤害。[/center]"
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bv7iu8qylxp70"
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path="res://.godot/imported/hjm.png-9c1aa133bf0beb467fb19f02bad0a0d1.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/weapons/hjm.png"
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dest_files=["res://.godot/imported/hjm.png-9c1aa133bf0beb467fb19f02bad0a0d1.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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