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feat: 添加暂停面板类名并优化字段显示逻辑
修复TipBox销毁时的动画冲突问题 重构游戏重启逻辑以包含库存保存 移除GameOver面板中的重复库存保存代码 优化UIState中的字段显示控制和提示清除功能
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@@ -9,7 +9,5 @@ func beforeOpen(args: Array = []):
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audio.play()
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var reasonTemplate = MathTool.randomChoiceFrom(GameRule.deadReasons)
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deadreason.text = ("[color=gray]" + reasonTemplate + "凶手是[b]%s[/b]的[b]%s[/b]。[/color]") % args
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for item in OutGameStorage.inventory:
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OutGameStorage.inventory[item] += UIState.player.inventory[item]
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func afterOpen(_args: Array = []):
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gameControl.enable()
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@@ -1,5 +1,6 @@
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@tool
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extends FullscreenPanelBase
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class_name PausePanel
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@onready var gameControl: GameControl = $%gameControl
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