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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix: 调整MuyangDog的子弹检测范围并修复UIState字段显示问题
修复MuyangDog角色子弹检测范围从400减少到300以平衡游戏难度 在UIState中添加字段动画播放状态检查,防止动画冲突
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@@ -6,7 +6,7 @@ func ai():
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super.ai()
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if parryCounter.isCooldowned():
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var track = getTrackingAnchor()
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var bullet = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , 400)
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var bullet = BulletTool.findClosetBulletCanDamage(track, get_tree(), self , 300)
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if is_instance_valid(bullet):
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BulletBase.generate(ComponentManager.getBullet("Parrier"), self , track, track.angle_to_point(bullet.position))
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parryCounter.start()
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@@ -43,17 +43,18 @@ func _physics_process(_delta):
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bossbar.visible = true
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itemsContainer.visible = true
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energyContainer.visible = true
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if Input.is_action_just_pressed("showFields"):
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for i in fields.get_children():
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fields.remove_child(i)
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for i in player.fields:
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if player.fields[i] == EntityBase.TITLE_FLAG:
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fields.add_child(QuickUI.graySmallText(i))
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else:
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fields.add_child(FieldShow.create(i, player.fields[i], false, player, true))
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fieldsAnimator.play("show")
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if Input.is_action_just_released("showFields"):
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fieldsAnimator.play("hide")
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if !fieldsAnimator.is_playing():
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if Input.is_action_just_pressed("showFields"):
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for i in fields.get_children():
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fields.remove_child(i)
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for i in player.fields:
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if player.fields[i] == EntityBase.TITLE_FLAG:
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fields.add_child(QuickUI.graySmallText(i))
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else:
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fields.add_child(FieldShow.create(i, player.fields[i], false, player, true))
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fieldsAnimator.play("show")
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if Input.is_action_just_released("showFields"):
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fieldsAnimator.play("hide")
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if Input.is_action_just_pressed("pause"):
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if currentPanel:
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if currentPanel is MakeFeedPanel:
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