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feat: 添加暂停面板类名并优化字段显示逻辑
修复TipBox销毁时的动画冲突问题 重构游戏重启逻辑以包含库存保存 移除GameOver面板中的重复库存保存代码 优化UIState中的字段显示控制和提示清除功能
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@@ -9,6 +9,9 @@ static func restart(tree: SceneTree):
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effect.queue_free()
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for item in tree.get_nodes_in_group("items"):
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item.queue_free()
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OutGameStorage.saveInventory()
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CameraManager.shakeStop()
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WorldManager.timeRestart()
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UIState.setPanel("Starter")
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@@ -19,3 +19,7 @@ static var upgradableFieldsLevel = ArrayTool.fill(upgradableFieldsAdvance, func(
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static var maxInitialFeedCount: int = 3
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static var maxInitialWeaponCount: int = 3
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static var inventory = ArrayTool.fill(upgradableFieldsCost, func(_k): return 0)
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static func saveInventory():
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for item in OutGameStorage.inventory:
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OutGameStorage.inventory[item] += UIState.player.inventory[item]
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