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fix(Characters): 修复治疗逻辑并优化七魂武器计时
重构Rooster.gd中的治疗逻辑,现在会检查生命值和物品数量 调整SevenSoul武器的生成间隔从20000ms减少到19500ms 为SevenSoul子弹添加generationDuration变量统一计时逻辑 在子弹生成时添加治疗效果
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@@ -6,7 +6,7 @@ func attack(entity: EntityBase):
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for i in 6:
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for j in BulletBase.generate(ComponentManager.getBullet("SevenSoul"), entity, entity.texture.global_position, 0):
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j.index = i
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await TickTool.millseconds(20000 / 6.0)
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await TickTool.millseconds(19500 / 6.0)
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func update(to, origin, _entity):
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origin["atk"] += 1 * to * soulLevel
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return origin
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