mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-02 09:21:54 +08:00
feat: 调整敌人掉落数量和波次配置
- 修改猫头鹰、狐狸和酷可mc的掉落数量范围 - 调整普通波次中猫、狗和猫头鹰的出现频率 - 减少刷新棒球数量的增加范围
This commit is contained in:
@@ -25,9 +25,9 @@ func duplicate() -> Wave:
|
||||
static var current: int = startWith(1) if WorldManager.isRelease() else startWith(1)
|
||||
static var WAVE_NORMAL = [
|
||||
Wave.create("Hen", 1, 3, false, 0, INF, 1),
|
||||
Wave.create("Cat", 1, 3, false, 0, INF, 1),
|
||||
Wave.create("Dog", 1, 3, false, 0, INF, 1),
|
||||
Wave.create("MTY", 0, 1, false, 4, INF, 5),
|
||||
Wave.create("Cat", 1, 5, false, 0, INF, 1),
|
||||
Wave.create("Dog", 1, 2, false, 0, INF, 1),
|
||||
Wave.create("MTY", 0, 1, false, 4, INF, 4),
|
||||
Wave.create("Chick", 0, 0, true, 9, INF, 20),
|
||||
Wave.create("KukeMC", 0, 0, true, 19, INF, 20),
|
||||
Wave.create("Bear", 0, 0, true, 29, INF, 20),
|
||||
|
||||
@@ -10,7 +10,7 @@ static var beachballOffset: float = MathTool.percent(30) # 棒球掉落数随机
|
||||
static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随机偏移
|
||||
static var itemDroppedSpawnOffset: float = 30 # 掉落物生成位置的随机偏移
|
||||
static var appleDropRate: float = MathTool.percent(3) # 苹果掉落概率
|
||||
static var refreshCountIncreaseCount: Vector2i = Vector2i(2, 5) # 刷新所需的棒球数量的增加的数量
|
||||
static var refreshCountIncreaseCount: Vector2i = Vector2i(0, 3) # 刷新所需的棒球数量的增加的数量
|
||||
static var entityCountBoostPerWave: float = MathTool.percent(2) # 每波敌人数量增加的百分比,倍数级
|
||||
static var itemShowLifetime: int = 1500 # 物品展示组件如果设置了自动隐藏,那么隐藏前可以存活的时间
|
||||
static var tipSpawnRateWhenGetDroppedItem: float = MathTool.percent(25) # 当玩家获取到掉落物时,提示的概率
|
||||
|
||||
Reference in New Issue
Block a user