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feat: 调整敌人掉落数量和波次配置
- 修改猫头鹰、狐狸和酷可mc的掉落数量范围 - 调整普通波次中猫、狗和猫头鹰的出现频率 - 减少刷新棒球数量的增加范围
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@@ -10,7 +10,7 @@ static var beachballOffset: float = MathTool.percent(30) # 棒球掉落数随机
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static var damageLabelSpawnOffset: float = 10 # 伤害标签生成位置的随机偏移
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static var itemDroppedSpawnOffset: float = 30 # 掉落物生成位置的随机偏移
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static var appleDropRate: float = MathTool.percent(3) # 苹果掉落概率
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static var refreshCountIncreaseCount: Vector2i = Vector2i(2, 5) # 刷新所需的棒球数量的增加的数量
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static var refreshCountIncreaseCount: Vector2i = Vector2i(0, 3) # 刷新所需的棒球数量的增加的数量
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static var entityCountBoostPerWave: float = MathTool.percent(2) # 每波敌人数量增加的百分比,倍数级
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static var itemShowLifetime: int = 1500 # 物品展示组件如果设置了自动隐藏,那么隐藏前可以存活的时间
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static var tipSpawnRateWhenGetDroppedItem: float = MathTool.percent(25) # 当玩家获取到掉落物时,提示的概率
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