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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-07-02 16:22:14 +08:00

refactor(武器系统): 调整武器数值显示格式和数据结构

统一武器数值显示格式,将浮点数显示为整数或保留两位小数。修改storeType从数组改为字典结构以提高可读性。调整部分武器参数平衡性,包括BigLaser的时间系数和LGBTWeapon的power增量。移除VectorStarWeapon的mincount升级逻辑。为所有武器组件添加debugRebuild标志和默认500点costBeachball值。在FieldShow.gd中新增INTEGER数据类型处理。更新武器描述模板中的数值格式化逻辑。
This commit is contained in:
2025-09-06 16:11:59 +08:00
parent 38390e7ded
commit 19e7d7691d
11 changed files with 59 additions and 28 deletions
+12 -2
View File
@@ -18,10 +18,17 @@ store = {
"power": 0.15,
"trace": 2.0
}
storeType = Array[int]([2, 0, 0, 1, 0])
storeType = {
"angle": 3.0,
"atk": 1,
"count": 1.0,
"power": 2.0,
"trace": 0.0
}
descriptionTemplate = "发射$count条,每条间分隔$angle,可追踪$trace秒,效率为$power的带状彩虹,每条造成$atk点伤害。"
needEnergy = 50.0
cooldown = 500.0
debugRebuild = true
[node name="attack" parent="sounds" index="0"]
stream = ExtResource("4_c5xse")
@@ -32,6 +39,9 @@ texture = ExtResource("2_ou6jo")
[node name="energy" parent="container/info/infos/energyInfo" index="1"]
text = "50.0"
[node name="beachball" parent="container/info/infos/beachballInfo" index="1"]
text = "500"
[node name="name" parent="container/info" index="2"]
displayName = "彩虹旗"
quality = 4
@@ -43,5 +53,5 @@ typeTopicNameMap = {
[node name="description" parent="container" index="2"]
size_flags_vertical = 3
text = "[center]发射[color=cyan]7.0[/color]条,每条间分隔[color=cyan]30.0°[/color],可追踪[color=cyan]2.0[/color]秒,效率为[color=cyan]15.0%[/color]的带状彩虹,每条造成[color=cyan]20.0[/color]点伤害。[/center]"
text = "[center]发射[color=cyan]7[/color]条,每条间分隔[color=cyan]30.0°[/color],可追踪[color=cyan]2.00[/color]秒,效率为[color=cyan]15%[/color]的带状彩虹,每条造成[color=cyan]20[/color]点伤害。[/center]"
autowrap_mode = 2