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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(子弹系统): 新增道里和母体子弹资源及音效
添加新的子弹资源包括道里(daoli)和母体(mother)的图片,以及相关音效文件(sddl.wav和xiangkan.wav) 为Deepsea角色调整攻击冷却时间并添加攻击音效 优化Wood子弹的行为逻辑,增加子弹发射效果 新增BlockWall子弹类型及其资源文件
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@@ -2,12 +2,32 @@ extends BulletBase
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class_name WoodBullet
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var speedV2: Vector2 = Vector2.ZERO
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var shooted: bool = false
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@onready var mother: Node2D = $%mother
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@onready var daoli: Node2D = $%daoli
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func spawn():
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speedV2 = Vector2.from_angle(rotation) * 10
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func ai():
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mother.global_rotation = 0
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daoli.global_rotation = 0
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if is_instance_valid(launcher.currentFocusedBoss):
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speedV2 += (launcher.currentFocusedBoss.position - launcher.position).normalized() * 1
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speedV2 += (launcher.currentFocusedBoss.position - launcher.position).normalized() * 1.0
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speed = speedV2.length() / 2.0
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rotation = speedV2.angle()
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PresetBulletAI.forward(self , rotation)
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if !shooted && launcher.currentFocusedBoss.position.distance_to(daoli.global_position) < 300:
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animator.play("xiangkan")
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for i in randf_range(2, 6):
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for bullet in BulletBase.generate(
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ComponentManager.getBullet("Diamond"),
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launcher,
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daoli.global_position + MathTool.sampleInCircle(20),
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0
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):
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if bullet is Diamond:
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bullet.look_at(launcher.currentFocusedBoss.position)
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bullet.rotation += deg_to_rad(180)
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bullet.rotation += deg_to_rad(randf_range(-1, 1) * 45)
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shooted = true
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