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feat(角色): 为赛博猫猫和深海添加掉落物品配置
feat(武器): 新增引力源武器及其资源文件 - 添加引力源武器的场景配置和SVG资源 - 包含引力源武器的物理效果和描述文本 fix(子弹): 调整紫色小水晶的穿透属性 - 将穿透值设为0.25 - 更新链式机枪的描述以反映穿透属性变化 refactor(角色): 移除公鸡角色的武器存储 - 删除公鸡角色中不再需要的武器实例 chore(关卡): 更新调试关卡配置 - 将waveDebugConfig改为使用WAVE_MOWING
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://c6wjncfsm2rxw"]
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[gd_scene format=3 uid="uid://c6wjncfsm2rxw"]
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[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_7tnrb"]
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[ext_resource type="Script" uid="uid://t1q1eq8fk0ro" path="res://scripts/Contents/Bullets/PurpleCrystal.gd" id="2_it0pa"]
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@@ -18,17 +18,18 @@ animations = [{
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[sub_resource type="CircleShape2D" id="CircleShape2D_gdnkp"]
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radius = 5.0
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[node name="PurpleCrystalSmall" instance=ExtResource("1_7tnrb")]
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[node name="PurpleCrystalSmall" unique_id=468411397 instance=ExtResource("1_7tnrb")]
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modulate = Color(1.5, 1.5, 1.5, 1)
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script = ExtResource("2_it0pa")
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displayName = "微型水晶"
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speed = 15.0
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baseDamage = 1.0
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penerate = 0.25
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lifeTime = 1000.0
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[node name="texture" parent="." index="0"]
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[node name="texture" parent="." index="0" unique_id=162977358]
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scale = Vector2(0.6, 0.6)
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sprite_frames = SubResource("SpriteFrames_r86b3")
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[node name="hitbox" parent="." index="1"]
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[node name="hitbox" parent="." index="1" unique_id=175349408]
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shape = SubResource("CircleShape2D_gdnkp")
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