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fix(Weapons): 调整武器升级消耗和能量需求
修改武器升级后的棒球消耗和能量需求计算方式,使用GameRule中的全局变量控制倍数 移除VectorStar的debugRebuild标志并调整其能量需求
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@@ -22,9 +22,8 @@ storeType = {
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"mincount": 1.0
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}
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descriptionTemplate = "发射$mincount~$maxcount个[b]无主[/b]的矢量星,在$forwardtime秒后向目标冲刺并造成$atk点伤害。"
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needEnergy = 10.0
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needEnergy = 25.0
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cooldown = 500.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("3_wfty8")
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