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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-07 12:17:12 +08:00

refactor(BulletBase): 移除子弹注册方法并添加子子弹标记

移除所有子弹类中的register方法,将属性初始化移至其他位置
在BulletBase的trySplit和tryRefract方法中添加子子弹标记
This commit is contained in:
2026-01-17 12:30:09 +08:00
parent 4f25daf987
commit 1fa8263667
15 changed files with 3 additions and 38 deletions
@@ -11,9 +11,6 @@ var traceTime: float = 2000
var forwardTime: float = 500
var forwarded: bool = false
func register():
speed = 1
baseDamage = 1
func spawn():
myColor = allColor.gradient.sample(randf())
superlight.material = superlight.material.duplicate()
@@ -4,9 +4,6 @@ extends BulletBase
var myColor: Color
func register():
baseDamage = 1
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
setColor(myColor)
@@ -6,12 +6,8 @@ extends BulletBase
@onready var track: ShaderStage = $"%track"
@onready var sword: Sprite2D = $"%sword"
@onready var points: GPUParticles2D = $"%points"
var myColor: Color
func register():
speed = 1
baseDamage = 1
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
track.material = track.material.duplicate()
@@ -6,13 +6,8 @@ extends BulletBase
@onready var leave2: Sprite2D = $"%leave2"
@onready var leave3: Sprite2D = $"%leave3"
@onready var leave4: Sprite2D = $"%leave4"
var myColor: Color
func register():
speed = 0
baseDamage = 1
penerate = 1
func spawn():
myColor = allColor.gradient.sample(randf())
setColor(myColor)
@@ -4,8 +4,6 @@ extends BulletBase
var readyTime: float = 1000
func register():
speed = 10
func ai():
if timeLived() < readyTime:
PresetBulletAI.lockLauncher(self, launcher, true)