mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-06-07 12:17:12 +08:00
refactor(BulletBase): 移除子弹注册方法并添加子子弹标记
移除所有子弹类中的register方法,将属性初始化移至其他位置 在BulletBase的trySplit和tryRefract方法中添加子子弹标记
This commit is contained in:
@@ -11,9 +11,6 @@ var traceTime: float = 2000
|
||||
var forwardTime: float = 500
|
||||
var forwarded: bool = false
|
||||
|
||||
func register():
|
||||
speed = 1
|
||||
baseDamage = 1
|
||||
func spawn():
|
||||
myColor = allColor.gradient.sample(randf())
|
||||
superlight.material = superlight.material.duplicate()
|
||||
|
||||
@@ -4,9 +4,6 @@ extends BulletBase
|
||||
|
||||
var myColor: Color
|
||||
|
||||
func register():
|
||||
baseDamage = 1
|
||||
penerate = 1
|
||||
func spawn():
|
||||
myColor = allColor.gradient.sample(randf())
|
||||
setColor(myColor)
|
||||
|
||||
@@ -6,12 +6,8 @@ extends BulletBase
|
||||
@onready var track: ShaderStage = $"%track"
|
||||
@onready var sword: Sprite2D = $"%sword"
|
||||
@onready var points: GPUParticles2D = $"%points"
|
||||
|
||||
var myColor: Color
|
||||
func register():
|
||||
speed = 1
|
||||
baseDamage = 1
|
||||
penerate = 1
|
||||
|
||||
func spawn():
|
||||
myColor = allColor.gradient.sample(randf())
|
||||
track.material = track.material.duplicate()
|
||||
|
||||
@@ -6,13 +6,8 @@ extends BulletBase
|
||||
@onready var leave2: Sprite2D = $"%leave2"
|
||||
@onready var leave3: Sprite2D = $"%leave3"
|
||||
@onready var leave4: Sprite2D = $"%leave4"
|
||||
|
||||
var myColor: Color
|
||||
|
||||
func register():
|
||||
speed = 0
|
||||
baseDamage = 1
|
||||
penerate = 1
|
||||
func spawn():
|
||||
myColor = allColor.gradient.sample(randf())
|
||||
setColor(myColor)
|
||||
|
||||
@@ -4,8 +4,6 @@ extends BulletBase
|
||||
|
||||
var readyTime: float = 1000
|
||||
|
||||
func register():
|
||||
speed = 10
|
||||
func ai():
|
||||
if timeLived() < readyTime:
|
||||
PresetBulletAI.lockLauncher(self, launcher, true)
|
||||
|
||||
Reference in New Issue
Block a user