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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-12 22:57:13 +08:00

fix(武器): 为所有武器攻击方法添加返回值

统一所有武器的attack方法,确保返回true以表示攻击成功执行
This commit is contained in:
2026-03-07 09:08:39 +08:00
parent ca82cbed12
commit 205d6d8a12
6 changed files with 50 additions and 44 deletions
+10 -9
View File
@@ -2,13 +2,14 @@
extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 1 * to * soulLevel
return origin
origin["atk"] += 1 * to * soulLevel
return origin
func attack(entity: EntityBase):
var wall = ObstacleBase.generate(
ComponentManager.getObstacle("GrassWall"),
get_global_mouse_position(),
entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()),
entity
)
wall.initHealth(readStore("atk"))
var wall = ObstacleBase.generate(
ComponentManager.getObstacle("GrassWall"),
get_global_mouse_position(),
entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()),
entity
)
wall.initHealth(readStore("atk"))
return true