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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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fix(武器): 为所有武器攻击方法添加返回值
统一所有武器的attack方法,确保返回true以表示攻击成功执行
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@@ -2,13 +2,14 @@
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 1 * to * soulLevel
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return origin
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origin["atk"] += 1 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var wall = ObstacleBase.generate(
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ComponentManager.getObstacle("GrassWall"),
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get_global_mouse_position(),
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entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()),
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entity
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)
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wall.initHealth(readStore("atk"))
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var wall = ObstacleBase.generate(
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ComponentManager.getObstacle("GrassWall"),
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get_global_mouse_position(),
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entity.findWeaponAnchor("normal").angle_to_point(get_global_mouse_position()),
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entity
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)
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wall.initHealth(readStore("atk"))
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return true
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