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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-06 11:47:13 +08:00

fix(Weapons/RedCrystal): 调整百分比加成计算方式

将百分比加成从固定增量改为基于灵魂等级的动态计算,以提供更平衡的成长曲线
This commit is contained in:
2025-12-17 22:43:14 +08:00
parent fdedca95b4
commit 20d746683d
+1 -1
View File
@@ -6,7 +6,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 5 * to * soulLevel
origin["radius"] += 1 * to * soulLevel
origin["count"] = 2 + 1 * soulLevel
origin["percent"] += 0.001 * to * soulLevel
origin["percent"] += 0.25 * (soulLevel - 1)
return origin
func attack(entity: EntityBase):
var weaponPos = entity.findWeaponAnchor("normal")