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fix(Weapons/RedCrystal): 调整百分比加成计算方式
将百分比加成从固定增量改为基于灵魂等级的动态计算,以提供更平衡的成长曲线
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@@ -6,7 +6,7 @@ func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 5 * to * soulLevel
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origin["atk"] += 5 * to * soulLevel
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origin["radius"] += 1 * to * soulLevel
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origin["radius"] += 1 * to * soulLevel
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origin["count"] = 2 + 1 * soulLevel
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origin["count"] = 2 + 1 * soulLevel
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origin["percent"] += 0.001 * to * soulLevel
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origin["percent"] += 0.25 * (soulLevel - 1)
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return origin
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return origin
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func attack(entity: EntityBase):
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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var weaponPos = entity.findWeaponAnchor("normal")
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