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fix(Weapons/Pipe): 调整攻击力和充能值的增长系数
将攻击力增长系数从2降低至1,充能值增长系数从0.02降低至0.005,以平衡武器性能
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@@ -2,8 +2,8 @@
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extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 2 * to * soulLevel
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origin["charge"] += 0.02 * to * soulLevel
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origin["atk"] += 1 * to * soulLevel
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origin["charge"] += 0.005 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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var weaponPos = entity.findWeaponAnchor("normal")
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