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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor(武器/角色): 移除调试属性并调整武器配置

移除MushroomPickaxe中的needEnergy和debugRebuild调试属性
调整EntityStateBar的UI偏移量
将Rooster的武器从Meowmere替换为MushroomPickaxe
This commit is contained in:
2026-01-18 15:56:59 +08:00
parent 1904edd623
commit 22c72394d4
3 changed files with 6 additions and 6 deletions
+3 -2
View File
@@ -2,7 +2,7 @@
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
[ext_resource type="PackedScene" uid="uid://frwt0fgrpskb" path="res://components/Weapons/Meowmere.tscn" id="3_da2ca"]
[ext_resource type="PackedScene" uid="uid://dwsyn746hr25d" path="res://components/Weapons/MushroomPickaxe.tscn" id="3_da2ca"]
[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
@@ -58,7 +58,8 @@ metadata/_edit_vertical_guides_ = [71.0]
[node name="weaponStore" parent="." index="1"]
process_mode = 4
[node name="Meowmere" parent="weaponStore" index="0" instance=ExtResource("3_da2ca")]
[node name="MushroomPickaxe" parent="weaponStore" index="0" instance=ExtResource("3_da2ca")]
debugRebuild = false
[node name="sprint" parent="sounds" index="0"]
stream = ExtResource("4_66s6c")
+3 -2
View File
@@ -1,7 +1,7 @@
[gd_scene load_steps=8 format=3 uid="uid://dcjqjqere8ets"]
[ext_resource type="PackedScene" uid="uid://d1ulrvupa76ap" path="res://components/UI/ColorBar.tscn" id="1_0ngbn"]
[ext_resource type="Script" path="res://scripts/Statemachine/EntityStateBar.gd" id="1_ovbjr"]
[ext_resource type="Script" uid="uid://cvrkf1f5ke6rh" path="res://scripts/Statemachine/EntityStateBar.gd" id="1_ovbjr"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_w56p2"]
bg_color = Color(0, 0, 0, 0.5)
@@ -41,8 +41,9 @@ anchor_top = -2.0
anchor_right = 0.5
anchor_bottom = -2.0
offset_left = -25.0
offset_top = -4.0
offset_right = 26.0
offset_bottom = 19.0
offset_bottom = 20.0
grow_horizontal = 2
alignment = 1
-2
View File
@@ -20,8 +20,6 @@ storeType = {
"rate": 2
}
descriptionTemplate = "命中时造成$atk点伤害,有$rate概率挖出1~$count个随机物品。"
needEnergy = 2.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
texture = ExtResource("2_u2d30")