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refactor(武器/角色): 移除调试属性并调整武器配置
移除MushroomPickaxe中的needEnergy和debugRebuild调试属性 调整EntityStateBar的UI偏移量 将Rooster的武器从Meowmere替换为MushroomPickaxe
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@@ -1,7 +1,7 @@
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[gd_scene load_steps=8 format=3 uid="uid://dcjqjqere8ets"]
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[ext_resource type="PackedScene" uid="uid://d1ulrvupa76ap" path="res://components/UI/ColorBar.tscn" id="1_0ngbn"]
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[ext_resource type="Script" path="res://scripts/Statemachine/EntityStateBar.gd" id="1_ovbjr"]
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[ext_resource type="Script" uid="uid://cvrkf1f5ke6rh" path="res://scripts/Statemachine/EntityStateBar.gd" id="1_ovbjr"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_w56p2"]
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bg_color = Color(0, 0, 0, 0.5)
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@@ -41,8 +41,9 @@ anchor_top = -2.0
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anchor_right = 0.5
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anchor_bottom = -2.0
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offset_left = -25.0
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offset_top = -4.0
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offset_right = 26.0
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offset_bottom = 19.0
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offset_bottom = 20.0
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grow_horizontal = 2
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alignment = 1
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