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refactor(武器/角色): 移除调试属性并调整武器配置
移除MushroomPickaxe中的needEnergy和debugRebuild调试属性 调整EntityStateBar的UI偏移量 将Rooster的武器从Meowmere替换为MushroomPickaxe
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@@ -20,8 +20,6 @@ storeType = {
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"rate": 2
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}
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descriptionTemplate = "命中时造成$atk点伤害,有$rate概率挖出1~$count个随机物品。"
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needEnergy = 2.0
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debugRebuild = true
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[node name="avatar" parent="container/info" index="0"]
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texture = ExtResource("2_u2d30")
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