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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-28 06:51:54 +08:00

refactor(UI): 调整技能图标布局并优化冷却效果

修改技能图标面板的锚点设置以改善布局
将冷却进度着色器逻辑反转并优化视觉效果
统一材质管理方式,移除重复的材质复制
This commit is contained in:
2025-09-10 06:31:53 +08:00
parent 1f8e0a3e5a
commit 234a632f39
4 changed files with 27 additions and 22 deletions
+10 -6
View File
@@ -5,11 +5,15 @@ uniform float edgeHeight:hint_range(0.0, 1.0, 0.01)=0.05;
uniform float trailHeight:hint_range(0.0, 1.0, 0.01)=0.3;
uniform float trailAlpha:hint_range(0.0, 1.0, 0.01)=0.5;
void fragment() {
if(UV.y>=progress){
COLOR.a*=backAlpha;
}else if(distance(UV.y,progress)<edgeHeight){
COLOR.rgb*=255.0;
}else if(progress-UV.y<=trailHeight){
COLOR.rgb*=1.0+(trailHeight/(progress-UV.y)-1.0)*trailAlpha;
if(UV.y>=1.0-progress){
if(1.0-progress+trailHeight-UV.y>0.0){
float dist=distance(UV.y,1.0-progress);
COLOR=vec4(1);
COLOR.a=(trailHeight-dist)/trailHeight*trailAlpha;
}else{
COLOR.a*=backAlpha;
}
}else if(distance(UV.y,1.0-progress)<edgeHeight){
COLOR=vec4(1.0);
}
}