1
1
mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-05-31 08:21:54 +08:00

feat(武器): 添加火山阴影子弹并调整火山武器属性

新增火山阴影子弹类型,优化火山武器的攻击效果和动画
调整火山武器的伤害、冷却时间和旋转属性
移除多余的生命值属性,简化武器逻辑
优化狐狸爪子弹的追踪速度和碰撞体积
删除公鸡角色的多余武器配置
This commit is contained in:
2025-11-22 08:01:31 +08:00
parent 6bf8dc8683
commit 23e19bb0b5
10 changed files with 320 additions and 72 deletions
+5 -7
View File
@@ -150,7 +150,7 @@ tracks/3/path = NodePath("%hitbox:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 1.4, 1.6, 2),
"times": PackedFloat32Array(0, 1.45, 1.6, 2),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [true, false, false, true]
@@ -174,7 +174,7 @@ tracks/5/path = NodePath("%texture/..:canTrace")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"times": PackedFloat32Array(0, 1),
"times": PackedFloat32Array(0, 0.75),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
@@ -189,14 +189,13 @@ _data = {
}
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_45k2a"]
radius = 174.0
height = 524.0
radius = 91.0
height = 290.0
[node name="FoxZhua" instance=ExtResource("1_461id")]
script = ExtResource("2_rl21b")
canTrace = true
displayName = "爪"
damage = 15.0
penerate = 1.0
autoSpawnAnimation = true
freeAfterSpawn = true
@@ -217,7 +216,6 @@ position = Vector2(50, 0)
texture = ExtResource("2_45k2a")
[node name="hitbox" parent="." index="1"]
position = Vector2(267, -1)
rotation = 1.5707964
position = Vector2(369, -1)
shape = SubResource("CapsuleShape2D_45k2a")
disabled = true
+191 -44
View File
@@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=3 uid="uid://8uepi7uql314"]
[gd_scene load_steps=20 format=3 uid="uid://8uepi7uql314"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_gd3m7"]
[ext_resource type="Script" uid="uid://ci5hswfhck5as" path="res://scripts/Contents/Bullets/Volcano.gd" id="2_w1utg"]
@@ -9,7 +9,7 @@ length = 0.001
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("anchor/texture:position:x")
tracks/0/path = NodePath("anchor/textureSword:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
@@ -17,29 +17,86 @@ tracks/0/keys = {
"points": PackedFloat32Array(150, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/1/type = "bezier"
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%hitbox:position:x")
tracks/1/path = NodePath("%hitbox:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(167.5, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%hitbox:disabled")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("anchor:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("%texture/../hitbox2:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("%texture/../hitbox3:disabled")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
tracks/5/type = "bezier"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("anchor:scale:x")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/6/type = "bezier"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("anchor:scale:y")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
tracks/7/type = "bezier"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath("anchor:modulate:a")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"handle_modes": PackedInt32Array(0),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0)
}
[sub_resource type="Animation" id="Animation_oinqg"]
resource_name = "destroy"
@@ -48,53 +105,125 @@ step = 0.1
[sub_resource type="Animation" id="Animation_o5h0y"]
resource_name = "stab"
length = 0.5
loop_mode = 1
length = 1.7
step = 0.05
tracks/0/type = "bezier"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("anchor/texture:position:x")
tracks/0/path = NodePath("anchor/textureSword:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"handle_modes": PackedInt32Array(0, 0, 0),
"points": PackedFloat32Array(150, -0.25, 0, 0.25, 0, 300, -0.083333336, -8.333334, 0, 0, 150, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.25, 0.5)
"handle_modes": PackedInt32Array(0, 0),
"points": PackedFloat32Array(150, -0.25, 0, 0.25, 0, 300, -0.083333336, -8.333334, 0, 0),
"times": PackedFloat32Array(0, 0.25)
}
tracks/1/type = "bezier"
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("%hitbox:position:x")
tracks/1/path = NodePath("%hitbox:disabled")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"handle_modes": PackedInt32Array(0, 2, 0),
"points": PackedFloat32Array(165, -0.25, 0, 0.25, 0, 315, -0.041666668, 0, 0.041666668, 0, 165, -0.25, 0, 0.25, 0),
"times": PackedFloat32Array(0, 0.25, 0.5)
"times": PackedFloat32Array(0, 0.4),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [false, true]
}
tracks/2/type = "value"
tracks/2/type = "bezier"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("%hitbox:disabled")
tracks/2/path = NodePath("anchor:rotation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.1, 0.25, 0.4),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 1,
"values": [true, false, true, false]
"handle_modes": PackedInt32Array(0, 0, 0, 2, 2, 2),
"points": PackedFloat32Array(0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0, 0.7853982, -0.06585455, -0.14365458, 0.2, 0, -0.7853982, -0.06666666, 0.2617994, 0, 0, -0.7853982, -0.033333343, 0, 0, 0, 5.497787, -0.049999993, -1.0471975, 0, 0),
"times": PackedFloat32Array(0, 0.3, 0.6, 1, 1.2, 1.5)
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("%texture/../hitbox2:disabled")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0, 0.8, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false, true]
}
tracks/4/type = "value"
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/path = NodePath("%texture/../hitbox3:disabled")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/keys = {
"times": PackedFloat32Array(0, 1.2, 1.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [true, false, true]
}
tracks/5/type = "bezier"
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/path = NodePath("anchor:scale:x")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/keys = {
"handle_modes": PackedInt32Array(0, 2),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1e-05, -0.033333343, 0.16666502, 0, 0),
"times": PackedFloat32Array(1.5, 1.7)
}
tracks/6/type = "bezier"
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/path = NodePath("anchor:scale:y")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/keys = {
"handle_modes": PackedInt32Array(0, 2),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 1e-05, -0.033333343, 0.16666502, 0, 0),
"times": PackedFloat32Array(1.5, 1.7)
}
tracks/7/type = "bezier"
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/path = NodePath("anchor:modulate:a")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"handle_modes": PackedInt32Array(0, 2),
"points": PackedFloat32Array(1, -0.25, 0, 0.25, 0, 0, -0.033333343, 0.16666669, 0, 0),
"times": PackedFloat32Array(1.5, 1.7)
}
tracks/8/type = "method"
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/path = NodePath("%texture/..")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/keys = {
"times": PackedFloat32Array(1.2, 1.22, 1.24),
"transitions": PackedFloat32Array(1, 1, 1),
"values": [{
"args": [],
"method": &"generateShadow"
}, {
"args": [],
"method": &"generateShadow"
}, {
"args": [],
"method": &"generateShadow"
}]
}
[sub_resource type="Animation" id="Animation_kmogx"]
resource_name = "spawn"
[sub_resource type="AnimationLibrary" id="AnimationLibrary_w1utg"]
_data = {
&"RESET": SubResource("Animation_w1utg"),
&"destroy": SubResource("Animation_oinqg"),
&"loop": SubResource("Animation_o5h0y"),
&"spawn": SubResource("Animation_kmogx")
&"spawn": SubResource("Animation_o5h0y")
}
[sub_resource type="Curve" id="Curve_w1utg"]
@@ -141,14 +270,21 @@ color_initial_ramp = SubResource("GradientTexture1D_b5nxd")
alpha_curve = SubResource("CurveTexture_o5h0y")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_w1utg"]
size = Vector2(113, 34)
size = Vector2(273.5, 34)
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_w1utg"]
radius = 66.75
height = 322.0
[sub_resource type="CircleShape2D" id="CircleShape2D_w1utg"]
radius = 390.2512
[node name="Volcano" instance=ExtResource("1_gd3m7")]
script = ExtResource("2_w1utg")
displayName = "火山"
penerate = 1.0
lifeTime = 6000.0
autoLoopAnimation = true
recoil = 1.0
autoSpawnAnimation = true
freeAfterSpawn = true
[node name="animator" parent="texture" index="0"]
libraries = {
@@ -156,14 +292,16 @@ libraries = {
}
[node name="anchor" type="Node2D" parent="texture" index="1"]
unique_name_in_owner = true
[node name="texture" type="Sprite2D" parent="texture/anchor" index="0"]
[node name="textureSword" type="Sprite2D" parent="texture/anchor" index="0"]
unique_name_in_owner = true
position = Vector2(150, 0)
rotation = 0.7853982
scale = Vector2(1.5, 1.5)
texture = ExtResource("2_wwxm2")
[node name="trail" type="GPUParticles2D" parent="texture/anchor/texture" index="0"]
[node name="trail" type="GPUParticles2D" parent="texture/anchor/textureSword" index="0"]
position = Vector2(27.341467, -27.341467)
rotation = -0.7853982
scale = Vector2(0.9999999, 0.9999999)
@@ -171,5 +309,14 @@ amount = 200
process_material = SubResource("ParticleProcessMaterial_xrrxo")
[node name="hitbox" parent="." index="1"]
position = Vector2(167.5, 0)
position = Vector2(245.25, 0)
shape = SubResource("RectangleShape2D_w1utg")
[node name="hitbox2" type="CollisionShape2D" parent="." index="2"]
position = Vector2(314, 0)
shape = SubResource("CapsuleShape2D_w1utg")
disabled = true
[node name="hitbox3" type="CollisionShape2D" parent="." index="3"]
shape = SubResource("CircleShape2D_w1utg")
disabled = true
+91
View File
@@ -0,0 +1,91 @@
[gd_scene load_steps=8 format=3 uid="uid://doytyuk72vr74"]
[ext_resource type="PackedScene" uid="uid://crtdkysmnkith" path="res://components/Abstracts/BulletBase.tscn" id="1_4oiyn"]
[ext_resource type="Texture2D" uid="uid://ctmxadaowx5ps" path="res://resources/weapons/Volcano.webp" id="2_668mx"]
[ext_resource type="Script" uid="uid://d2jh0hihcc0uj" path="res://scripts/Contents/Bullets/VolcanoShadow.gd" id="2_i7b6y"]
[sub_resource type="Animation" id="Animation_i7b6y"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("static:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("static:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(1, 1)]
}
[sub_resource type="Animation" id="Animation_668mx"]
resource_name = "spawn"
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("static:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.90000004, 1),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 0.70000005), Color(1, 1, 1, 0.70000005), Color(1, 1, 1, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("static:scale")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1, 0.90000004, 1),
"transitions": PackedFloat32Array(1, 1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0.8, 0.8), Vector2(0.8, 0.8), Vector2(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_i7b6y"]
_data = {
&"RESET": SubResource("Animation_i7b6y"),
&"spawn": SubResource("Animation_668mx")
}
[sub_resource type="RectangleShape2D" id="RectangleShape2D_668mx"]
size = Vector2(76, 12)
[node name="VolcanoShadow" instance=ExtResource("1_4oiyn")]
script = ExtResource("2_i7b6y")
speed = 30.0
penerate = 1.0
penerateDamageReduction = 0.2
autoSpawnAnimation = true
freeAfterSpawn = true
[node name="texture" parent="." index="0"]
rotation = 0.7853982
[node name="animator" parent="texture" index="0"]
libraries = {
&"": SubResource("AnimationLibrary_i7b6y")
}
[node name="static" type="Sprite2D" parent="texture" index="1"]
texture = ExtResource("2_668mx")
[node name="hitbox" parent="." index="1"]
shape = SubResource("RectangleShape2D_668mx")
+2 -12
View File
@@ -1,10 +1,8 @@
[gd_scene load_steps=16 format=3 uid="uid://bm7ymrri6pykb"]
[gd_scene load_steps=14 format=3 uid="uid://bm7ymrri6pykb"]
[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
[ext_resource type="AudioStream" uid="uid://dclinyhu256xi" path="res://resources/sounds/effect/Low Whoosh.mp3" id="3_4syso"]
[ext_resource type="PackedScene" uid="uid://dgka15811lrrj" path="res://components/Weapons/Bow.tscn" id="3_fkh3f"]
[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_jluqw"]
[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
[ext_resource type="PackedScene" uid="uid://u0djqwuuysp8" path="res://components/Weapons/Volcano.tscn" id="4_jluqw"]
[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
@@ -58,15 +56,7 @@ metadata/_edit_vertical_guides_ = [71.0]
[node name="weaponStore" parent="." index="1"]
process_mode = 4
[node name="Bow" parent="weaponStore" index="0" instance=ExtResource("3_fkh3f")]
offset_bottom = 374.0
debugRebuild = false
[node name="PurpleCrystal" parent="weaponStore" index="1" instance=ExtResource("3_jluqw")]
offset_bottom = 350.0
debugRebuild = false
[node name="Volcano" parent="weaponStore" index="2" instance=ExtResource("4_jluqw")]
[node name="Volcano" parent="weaponStore" index="0" instance=ExtResource("4_jluqw")]
debugRebuild = false
[node name="sprint" parent="sounds" index="0"]
+3 -5
View File
@@ -12,17 +12,15 @@ quality = 4
typeTopic = 2
costBeachball = 300
store = {
"atk": 10,
"life": 5,
"atk": 20,
"rotate": 0.1
}
storeType = {
"atk": 1,
"life": 0,
"rotate": 2
}
descriptionTemplate = "召唤1支[b]火山[/b],以$rotate的效率跟随鼠标指向,接触时造成$atk点伤害。"
cooldown = 5000.0
cooldown = 2000.0
debugRebuild = true
[node name="avatar" parent="container/info" index="0"]
@@ -40,4 +38,4 @@ quality = 4
typeTopic = 2
[node name="description" parent="container" index="2"]
text = "[center]召唤1支[b]火山[/b],以[color=cyan]10%[/color]的效率跟随鼠标指向,接触时造成[color=cyan]10[/color]点伤害。[/center]"
text = "[center]召唤1支[b]火山[/b],以[color=cyan]10%[/color]的效率跟随鼠标指向,接触时造成[color=cyan]20[/color]点伤害。[/center]"
+1 -1
View File
@@ -5,4 +5,4 @@ class_name FoxZhua
func ai():
if canTrace:
PresetBulletAI.lerpPosition(self, launcher.currentFocusedBoss.getTrackingAnchor() - Vector2(0, 200), 0.1)
PresetBulletAI.lerpPosition(self, launcher.currentFocusedBoss.getTrackingAnchor() - Vector2(0, 200), 0.07)
+14
View File
@@ -1,6 +1,9 @@
extends BulletBase
class_name Volcano
@onready var textureSword: Sprite2D = $%textureSword
@onready var anchor: Node2D = $%anchor
var rotates: float = 0
func register():
@@ -12,3 +15,14 @@ func ai():
position.angle_to_point(get_global_mouse_position()),
rotates
)
func generateShadow():
for i in BulletBase.generate(
ComponentManager.getBullet("VolcanoShadow"),
launcher,
textureSword.global_position,
anchor.global_rotation,
false, false, true, true
):
if i is VolcanoShadow:
i.damage = damage
@@ -0,0 +1,6 @@
extends BulletBase
class_name VolcanoShadow
func ai():
speed = initialSpeed * (1 - animator.current_animation_position / animator.current_animation_length)
PresetBulletAI.forward(self, rotation)
@@ -0,0 +1 @@
uid://d2jh0hihcc0uj
+6 -3
View File
@@ -4,11 +4,14 @@ extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 3 * to * soulLevel
origin["rotate"] += 0.015 * to * soulLevel
origin["life"] += 0.1 * to * soulLevel
return origin
func attack(entity: EntityBase):
for j in BulletBase.generate(ComponentManager.getBullet("Volcano"), entity, entity.findWeaponAnchor("normal"), entity.position.angle_to_point(entity.get_global_mouse_position()), false, false, true, true):
for j in BulletBase.generate(
ComponentManager.getBullet("Volcano"),
entity,
entity.findWeaponAnchor("normal"),
entity.position.angle_to_point(entity.get_global_mouse_position()), false, false, true, true
):
var bullet: Volcano = j
bullet.damage = readStore("atk")
bullet.rotates = readStore("rotate")
bullet.lifeTime = readStore("life") * 1000