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https://github.com/Rundll86/Dog-Lynx-And-HCN.git
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feat(武器): 添加火山阴影子弹并调整火山武器属性
新增火山阴影子弹类型,优化火山武器的攻击效果和动画 调整火山武器的伤害、冷却时间和旋转属性 移除多余的生命值属性,简化武器逻辑 优化狐狸爪子弹的追踪速度和碰撞体积 删除公鸡角色的多余武器配置
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@@ -150,7 +150,7 @@ tracks/3/path = NodePath("%hitbox:disabled")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 1.4, 1.6, 2),
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"times": PackedFloat32Array(0, 1.45, 1.6, 2),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [true, false, false, true]
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@@ -174,7 +174,7 @@ tracks/5/path = NodePath("%texture/..:canTrace")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"times": PackedFloat32Array(0, 1),
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"times": PackedFloat32Array(0, 0.75),
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"transitions": PackedFloat32Array(1, 1),
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"update": 1,
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"values": [true, false]
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@@ -189,14 +189,13 @@ _data = {
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}
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_45k2a"]
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radius = 174.0
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height = 524.0
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radius = 91.0
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height = 290.0
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[node name="FoxZhua" instance=ExtResource("1_461id")]
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script = ExtResource("2_rl21b")
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canTrace = true
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displayName = "爪"
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damage = 15.0
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penerate = 1.0
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autoSpawnAnimation = true
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freeAfterSpawn = true
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@@ -217,7 +216,6 @@ position = Vector2(50, 0)
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texture = ExtResource("2_45k2a")
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[node name="hitbox" parent="." index="1"]
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position = Vector2(267, -1)
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rotation = 1.5707964
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position = Vector2(369, -1)
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shape = SubResource("CapsuleShape2D_45k2a")
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disabled = true
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