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feat(武器): 添加火山阴影子弹并调整火山武器属性
新增火山阴影子弹类型,优化火山武器的攻击效果和动画 调整火山武器的伤害、冷却时间和旋转属性 移除多余的生命值属性,简化武器逻辑 优化狐狸爪子弹的追踪速度和碰撞体积 删除公鸡角色的多余武器配置
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@@ -4,11 +4,14 @@ extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 3 * to * soulLevel
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origin["rotate"] += 0.015 * to * soulLevel
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origin["life"] += 0.1 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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for j in BulletBase.generate(ComponentManager.getBullet("Volcano"), entity, entity.findWeaponAnchor("normal"), entity.position.angle_to_point(entity.get_global_mouse_position()), false, false, true, true):
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for j in BulletBase.generate(
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ComponentManager.getBullet("Volcano"),
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entity,
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entity.findWeaponAnchor("normal"),
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entity.position.angle_to_point(entity.get_global_mouse_position()), false, false, true, true
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):
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var bullet: Volcano = j
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bullet.damage = readStore("atk")
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bullet.rotates = readStore("rotate")
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bullet.lifeTime = readStore("life") * 1000
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