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mirror of https://github.com/Rundll86/Dog-Lynx-And-HCN.git synced 2026-06-03 01:41:53 +08:00

feat(武器): 添加火山阴影子弹并调整火山武器属性

新增火山阴影子弹类型,优化火山武器的攻击效果和动画
调整火山武器的伤害、冷却时间和旋转属性
移除多余的生命值属性,简化武器逻辑
优化狐狸爪子弹的追踪速度和碰撞体积
删除公鸡角色的多余武器配置
This commit is contained in:
2025-11-22 08:01:31 +08:00
parent 6bf8dc8683
commit 23e19bb0b5
10 changed files with 320 additions and 72 deletions
+6 -3
View File
@@ -4,11 +4,14 @@ extends Weapon
func update(to: int, origin: Dictionary, _entity: EntityBase):
origin["atk"] += 3 * to * soulLevel
origin["rotate"] += 0.015 * to * soulLevel
origin["life"] += 0.1 * to * soulLevel
return origin
func attack(entity: EntityBase):
for j in BulletBase.generate(ComponentManager.getBullet("Volcano"), entity, entity.findWeaponAnchor("normal"), entity.position.angle_to_point(entity.get_global_mouse_position()), false, false, true, true):
for j in BulletBase.generate(
ComponentManager.getBullet("Volcano"),
entity,
entity.findWeaponAnchor("normal"),
entity.position.angle_to_point(entity.get_global_mouse_position()), false, false, true, true
):
var bullet: Volcano = j
bullet.damage = readStore("atk")
bullet.rotates = readStore("rotate")
bullet.lifeTime = readStore("life") * 1000