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fix(Characters): 修复KukeChild在masterMine无效时崩溃的问题
refactor(Bullets): 重写Volcano子弹的旋转逻辑和动画 火山子弹现在会跟随鼠标指向,并添加了新的攻击动画 feat(Weapons): 更新Volcano武器的属性和行为 调整伤害、旋转速度等属性,移除多子弹生成逻辑 chore: 为Rooster角色添加Volcano武器
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@@ -8,22 +8,20 @@
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script = ExtResource("2_ihngx")
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avatarTexture = ExtResource("2_hh01t")
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displayName = "火山"
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quality = 3
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quality = 4
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typeTopic = 2
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costBeachball = 300
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store = {
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"atk": 25,
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"count": 2.0,
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"atk": 10,
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"life": 5,
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"rotate": 1.0
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"rotate": 0.1
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}
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storeType = {
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"atk": 1,
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"count": 1,
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"life": 0,
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"rotate": 3
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"rotate": 2
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}
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descriptionTemplate = "召唤$count支[b]火山[/b],以$rotate的速度旋转,接触时造成$atk点伤害,在$life秒后停止。"
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descriptionTemplate = "召唤1支[b]火山[/b],以$rotate的效率跟随鼠标指向,接触时造成$atk点伤害。"
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cooldown = 5000.0
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debugRebuild = true
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@@ -38,8 +36,8 @@ count = 1
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[node name="name" parent="container/info" index="2"]
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displayName = "火山"
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quality = 3
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quality = 4
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typeTopic = 2
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[node name="description" parent="container" index="2"]
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text = "[center]召唤[color=cyan]2[/color]支[b]火山[/b],以[color=cyan]1.0°[/color]的速度旋转,接触时造成[color=cyan]25[/color]点伤害,在[color=cyan]5.00[/color]秒后停止。[/center]"
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text = "[center]召唤1支[b]火山[/b],以[color=cyan]10%[/color]的效率跟随鼠标指向,接触时造成[color=cyan]10[/color]点伤害。[/center]"
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