mirror of
https://github.com/Rundll86/Dog-Lynx-And-HCN.git
synced 2026-05-28 06:51:54 +08:00
fix(Characters): 修复KukeChild在masterMine无效时崩溃的问题
refactor(Bullets): 重写Volcano子弹的旋转逻辑和动画 火山子弹现在会跟随鼠标指向,并添加了新的攻击动画 feat(Weapons): 更新Volcano武器的属性和行为 调整伤害、旋转速度等属性,移除多子弹生成逻辑 chore: 为Rooster角色添加Volcano武器
This commit is contained in:
@@ -4,27 +4,96 @@
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[ext_resource type="Script" uid="uid://ci5hswfhck5as" path="res://scripts/Contents/Bullets/Volcano.gd" id="2_w1utg"]
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[ext_resource type="Texture2D" uid="uid://ctmxadaowx5ps" path="res://resources/weapons/Volcano.webp" id="2_wwxm2"]
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[sub_resource type="Animation" id="Animation_w1utg"]
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length = 0.001
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("anchor/texture:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(150, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("%hitbox:position:x")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0),
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"points": PackedFloat32Array(167.5, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0)
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("%hitbox:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_oinqg"]
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resource_name = "destroy"
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length = 0.5
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step = 0.1
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[sub_resource type="Animation" id="Animation_ynxlt"]
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resource_name = "loop"
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[sub_resource type="Animation" id="Animation_o5h0y"]
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resource_name = "stab"
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length = 0.5
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loop_mode = 1
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step = 0.1
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step = 0.05
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tracks/0/type = "bezier"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("anchor/texture:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"handle_modes": PackedInt32Array(0, 0, 0),
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"points": PackedFloat32Array(150, -0.25, 0, 0.25, 0, 300, -0.083333336, -8.333334, 0, 0, 150, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.25, 0.5)
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}
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tracks/1/type = "bezier"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("%hitbox:position:x")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"handle_modes": PackedInt32Array(0, 2, 0),
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"points": PackedFloat32Array(165, -0.25, 0, 0.25, 0, 315, -0.041666668, 0, 0.041666668, 0, 165, -0.25, 0, 0.25, 0),
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"times": PackedFloat32Array(0, 0.25, 0.5)
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("%hitbox:disabled")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.25, 0.4),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [true, false, true, false]
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}
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[sub_resource type="Animation" id="Animation_kmogx"]
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resource_name = "spawn"
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[sub_resource type="Animation" id="Animation_w1utg"]
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length = 0.001
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_w1utg"]
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_data = {
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&"RESET": SubResource("Animation_w1utg"),
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&"destroy": SubResource("Animation_oinqg"),
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&"loop": SubResource("Animation_ynxlt"),
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&"loop": SubResource("Animation_o5h0y"),
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&"spawn": SubResource("Animation_kmogx")
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}
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@@ -78,6 +147,8 @@ size = Vector2(113, 34)
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script = ExtResource("2_w1utg")
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penerate = 1.0
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lifeTime = 6000.0
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autoLoopAnimation = true
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recoil = 1.0
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[node name="animator" parent="texture" index="0"]
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libraries = {
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@@ -86,18 +157,20 @@ libraries = {
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[node name="anchor" type="Node2D" parent="texture" index="1"]
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[node name="trail" type="GPUParticles2D" parent="texture/anchor" index="0"]
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position = Vector2(167, 0)
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scale = Vector2(1.4999999, 1.4999999)
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amount = 100
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process_material = SubResource("ParticleProcessMaterial_xrrxo")
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[node name="texture" type="Sprite2D" parent="texture/anchor" index="1"]
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position = Vector2(151.3249, 0)
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[node name="texture" type="Sprite2D" parent="texture/anchor" index="0"]
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position = Vector2(150, 0)
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rotation = 0.7853982
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scale = Vector2(1.5, 1.5)
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texture = ExtResource("2_wwxm2")
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[node name="trail" type="GPUParticles2D" parent="texture/anchor/texture" index="0"]
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z_index = -1
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position = Vector2(7.3893127, -7.3893127)
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rotation = -0.7853982
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scale = Vector2(0.9999999, 0.9999999)
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amount = 100
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process_material = SubResource("ParticleProcessMaterial_xrrxo")
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[node name="hitbox" parent="." index="1"]
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position = Vector2(167.5, 0)
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shape = SubResource("RectangleShape2D_w1utg")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=3 uid="uid://bm7ymrri6pykb"]
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[gd_scene load_steps=15 format=3 uid="uid://bm7ymrri6pykb"]
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[ext_resource type="PackedScene" uid="uid://cvogxi7mktumf" path="res://components/Abstracts/EntityBase.tscn" id="1_e5pl8"]
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[ext_resource type="Script" uid="uid://cthtupc6dtbav" path="res://scripts/Contents/Characters/Rooster.gd" id="2_oqdqd"]
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@@ -7,6 +7,7 @@
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[ext_resource type="Texture2D" uid="uid://ci2ik43ce82uy" path="res://resources/characters/cock/rooster-b.svg" id="3_b0fgx"]
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[ext_resource type="PackedScene" uid="uid://c0n3igy4hucrg" path="res://components/Weapons/PurpleCrystal.tscn" id="3_jluqw"]
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[ext_resource type="AudioStream" uid="uid://cdrevrq7n6yqa" path="res://resources/sounds/effect/Boing.mp3" id="4_66s6c"]
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[ext_resource type="PackedScene" uid="uid://u0djqwuuysp8" path="res://components/Weapons/Volcano.tscn" id="4_jluqw"]
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[ext_resource type="AudioStream" uid="uid://benyec5bqni0b" path="res://resources/sounds/effect/Chomp.wav" id="4_k0yme"]
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[ext_resource type="AudioStream" uid="uid://dmxh3bpk8vyy5" path="res://resources/sounds/effect/Coin.mp3" id="5_xnbhq"]
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[ext_resource type="AudioStream" uid="uid://4wuuf1osk0yv" path="res://resources/sounds/effect/Low Boing.wav" id="6_m5px1"]
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@@ -50,6 +51,9 @@ process_mode = 4
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offset_bottom = 350.0
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debugRebuild = false
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[node name="Volcano" parent="weaponStore" index="1" instance=ExtResource("4_jluqw")]
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debugRebuild = false
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[node name="sprint" parent="sounds" index="0"]
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stream = ExtResource("4_66s6c")
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@@ -8,22 +8,20 @@
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script = ExtResource("2_ihngx")
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avatarTexture = ExtResource("2_hh01t")
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displayName = "火山"
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quality = 3
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quality = 4
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typeTopic = 2
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costBeachball = 300
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store = {
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"atk": 25,
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"count": 2.0,
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"atk": 10,
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"life": 5,
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"rotate": 1.0
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"rotate": 0.1
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}
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storeType = {
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"atk": 1,
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"count": 1,
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"life": 0,
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"rotate": 3
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"rotate": 2
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}
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descriptionTemplate = "召唤$count支[b]火山[/b],以$rotate的速度旋转,接触时造成$atk点伤害,在$life秒后停止。"
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descriptionTemplate = "召唤1支[b]火山[/b],以$rotate的效率跟随鼠标指向,接触时造成$atk点伤害。"
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cooldown = 5000.0
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debugRebuild = true
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@@ -38,8 +36,8 @@ count = 1
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[node name="name" parent="container/info" index="2"]
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displayName = "火山"
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quality = 3
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quality = 4
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typeTopic = 2
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[node name="description" parent="container" index="2"]
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text = "[center]召唤[color=cyan]2[/color]支[b]火山[/b],以[color=cyan]1.0°[/color]的速度旋转,接触时造成[color=cyan]25[/color]点伤害,在[color=cyan]5.00[/color]秒后停止。[/center]"
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text = "[center]召唤1支[b]火山[/b],以[color=cyan]10%[/color]的效率跟随鼠标指向,接触时造成[color=cyan]10[/color]点伤害。[/center]"
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@@ -3,6 +3,12 @@ class_name Volcano
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var rotates: float = 0
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func register():
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animator.speed_scale = launcher.fields.get(FieldStore.Entity.ATTACK_SPEED)
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func ai():
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PresetBulletAI.selfRotate(self, rotates)
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PresetBulletAI.lockLauncher(self, launcher, true)
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rotation = lerp_angle(
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rotation,
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position.angle_to_point(get_global_mouse_position()),
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rotates
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)
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@@ -21,4 +21,5 @@ func attack(type):
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elif type == 1:
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BulletBase.generate(ComponentManager.getBullet("HeavyCrystal"), self, findWeaponAnchor("normal"), position.angle_to_point(currentFocusedBoss.position))
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func kill():
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masterMine.tryHeal(100)
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if is_instance_valid(masterMine):
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masterMine.tryHeal(100)
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@@ -3,14 +3,12 @@ extends Weapon
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func update(to: int, origin: Dictionary, _entity: EntityBase):
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origin["atk"] += 3 * to * soulLevel
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origin["count"] = soulLevel + 1
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origin["rotate"] += 0.05 * to * soulLevel
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origin["rotate"] += 0.015 * to * soulLevel
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origin["life"] += 0.1 * to * soulLevel
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return origin
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func attack(entity: EntityBase):
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for i in readStore("count"):
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for j in BulletBase.generate(ComponentManager.getBullet("Volcano"), entity, entity.findWeaponAnchor("normal"), deg_to_rad(360.0 / readStore("count") * i), false, false, true, true):
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var bullet: Volcano = j
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bullet.damage = readStore("atk")
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bullet.rotates = readStore("rotate")
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bullet.lifeTime = readStore("life") * 1000
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for j in BulletBase.generate(ComponentManager.getBullet("Volcano"), entity, entity.findWeaponAnchor("normal"), entity.position.angle_to_point(entity.get_global_mouse_position()), false, false, true, true):
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var bullet: Volcano = j
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bullet.damage = readStore("atk")
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bullet.rotates = readStore("rotate")
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bullet.lifeTime = readStore("life") * 1000
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