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fix(Characters): 修复KukeChild在masterMine无效时崩溃的问题
refactor(Bullets): 重写Volcano子弹的旋转逻辑和动画 火山子弹现在会跟随鼠标指向,并添加了新的攻击动画 feat(Weapons): 更新Volcano武器的属性和行为 调整伤害、旋转速度等属性,移除多子弹生成逻辑 chore: 为Rooster角色添加Volcano武器
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@@ -3,6 +3,12 @@ class_name Volcano
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var rotates: float = 0
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func register():
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animator.speed_scale = launcher.fields.get(FieldStore.Entity.ATTACK_SPEED)
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func ai():
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PresetBulletAI.selfRotate(self, rotates)
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PresetBulletAI.lockLauncher(self, launcher, true)
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rotation = lerp_angle(
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rotation,
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position.angle_to_point(get_global_mouse_position()),
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rotates
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)
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